There was plenty of enjoyment and awful pain involved in completing the second assignment. I’ve gained a lot of new knowledge and increased my Blender and Substance Painter practice. Although it takes a lot of time and effort, Blender’s sculpting mode now has a new component that allows me to experiment with different approaches to applying textures. I’m still working on strengthening my skills and becoming more comfortable using Substance Painter. Although I had a lot of flexibility in the beginning when it came to character development, I found it difficult to keep to Genndy Tartakovsky’s style. I’m still not entirely certain if my character suits his style till the very end. I don’t believe I made any mistakes that I couldn’t fix when constructing the character, which is, in my opinion, an improvement beyond the last task. There is room for improvement in this assignment, in my opinion. Since I feel like I haven’t done enough for this assignment character, I would like to add more sculpted texture and experiment more with the brush tools if I decide to complete this assignment or one like it again. To make the prop more appealing, I would also like to make some improvements in this area. Instead of using basic hues and boring textures like I did for this assignment, I should have sculpted it to make it appear more eerie and scary to add more atmosphere. I should have also uploaded it into Substance Painter to add a higher quality texture.