Week 4 – Workshop: UV Mapping Dice + Coke Can + Hammer Homework: Sword

UV mapping the dice and the Coke can were the workshop tasks. After watching the demonstration, I completed them rapidly. UV mapping a hammer was another workshop exercise. It had more details for me to complete, after making simple mistakes by forgetting a few processes, I had decided to count on the tutorial video’s guidance.

The assignment involved modelling a sword in 3D and applying UV map textures to it. I chose a Genshin Impact sword as the template. I’ve been experimenting with various techniques during the process to create the sword, developing the most simple and effective way to build the sword as well. Before UV mapping the sword’s texture, I coloured it to determine which design would appear best once it was constructed.

 

      

     

After UV mapping the textures, I discovered that I made a mistake in the sword’s structure. Making the most complicated area of the sword with just one plane was a mistake that caused me plenty of regret because I had to mark out seams and add textures. I chose to add just one texture because it’s quite difficult to correct the problem.

Having too many Ngons was another mistake I noticed would affect the sword’s animation. I believe I will have to start over to fix all the Ngon, but it’s too late. I chose to keep what I have and work on the ones that I could fix.

Leave a Reply

Your email address will not be published. Required fields are marked *