Semester 2- 3D Character Development

CHARACTER DESIGN/RESEARCH   For our second assignment of the semester, we’ve been asked to design and model a character that fits the style of one of the shows listed for us to choose from. Although I’m a huge fan of Gravity Falls and a casual fan of Steven Universe, I feel going with an AdventureContinue reading Semester 2- 3D Character Development

Week 2- Composition and Perspective

For this week, we focused on the principles of composition and perspective, something I’ve struggled with for years when it comes to my personal art. It tends to be the reason I have a lean towards 3D artwork/animations because I don’t have to worry about the stress of figuring out how to draw a characterContinue reading Week 2- Composition and Perspective

Week 1- Shape and Form

As our introduction to Animation Studio, we were divided into groups and tasked with exploring the university to find objects that fit a list of prompts we were given, some of which include “a colourful object”, “animation”, “mystery item”, “pets” and “recreate a meme” . Although I was nervous at first, I found myself chattingContinue reading Week 1- Shape and Form

Week 4- The Roaring Knight’s Sword

This week we focused on learning the fundamentals of UVs in Blender in preparation for our homework task, that being to model a sword of our choosing using the techniques and methods we’ve been taught so far. Unlike other weeks, we only had one classwork task and that involved UVing three objects within the sameContinue reading Week 4- The Roaring Knight’s Sword