Career Direction and Research

I have chosen Concept Artist, Environment Artist, 3D modeler as the roles I wanted to research.

Concept Artist

The most basic skill set for a Concept Artist is as follows; Knowledge of the software MAYA, Graphic design, Photoshop, Design concepts, Game designs, Character design, Visual development, Communication skills, ZBrush, 3D modelling, Anatomy, Ability to give and receive feedback.

When creating a show reel/ portfolio for a Concept Artist position you must, include art created in the medium you are most comfortable working with. This should also include a variety of different types of art, such as illustrations of machines, characters, diagrams and environmental art. Include some brief information behind each piece of work.

The role of a Concept Artist needs prior experiences before taking on the role. Some concept artist positions require previous experience to be considered for the job. To obtain the best possible experience, you should take into consideration pursuing an internship with an art-related company. You could also take a job as a graphic designer if this is a field you are familiar with.

Environment Artist

The most basic skill set for a Environment Artist is as follows; Creativity, Time management, Problem solving and technical skills, Working well as a team, Ability to listen and improve when given feedback.

When creating a show reel/ portfolio for a Environment Artist position you must, include the pieces you’re most proud of, but also think about how you’re representing yourself as a professional candidate. Try to include work that shows off your range, skills and creativity. Many employers look for examples of quality composition, lighting, modelling, texturing and colour decisions. Use your portfolio to highlight your best finished work. Make sure the quality of your pieces is consistent and don’t feel pressure to include advanced animations or effects, especially if you’re less confident in those areas. When hiring an environment artist, most employers show more interest in things like textures, scenes and props.

Most of the time when starting at entry-level, game environment artists don’t start working on large-scale environment scenes right away. While it can depend on the size of the company you work for and the game you’re working on, many opportunities have new artists focus on minor details. For example, you might be responsible for adding textures to environments, creating props or designing small game details. As you work with the company and gain experience, you can often qualify for more advanced opportunities that allow you to build your portfolio and increase the complexity of your art. With experience and practice, you can start designing more complicated and high-profile game environments.

3D Modeler

To be a 3D modeler, some basic skills you’ll need are proficiency in 3D software like Blender or Maya, understanding of 3D modelling techniques, knowledge of anatomy and proportions, and a good eye for detail. It’s also helpful to have a strong sense of creativity and problem-solving skills.

A 3D modeler’s showreel or portfolio typically includes a variety of 3D models showcasing their skills and abilities. It could include things like character models, environment designs, product visualizations, architectural renderings, and more. The portfolio should demonstrate your range, technical proficiency, and creativity. Make sure to include wireframe views, textured renders, and any animations you’ve created. Don’t forget to highlight your best work and keep it updated as you create new projects.

As a 3D modeler, your role would involve creating digital 3D models using specialized software. You would be responsible for bringing ideas to life by sculpting, texturing, and refining the models. You may work on various projects such as video games, films, animations, or product design. Collaboration with other artists and designers may be required to ensure the models fit the overall vision. Your attention to detail and ability to bring imagination into reality would be key in this role.

CV, Cover Letter, Business Cards and Showreel Research

CV

When reading this section of the task I thought that it would be simple enough to complete with needing to do much research on CV’s as I did an employability course in 2019 that taught us how to write CV’s for jobs we would like to apply for. I did decide to do a little further research incase what we had been taught in 2019 had changed or been updated since I last wrote a CV. I looked up on google and asked my college employability coordinator that took our classes if my CV was still suitable or if there needed to be changes to stay up to date with current employers. Both google and the coordinator stated that my CV was still acceptable and useable in there opinion. Google said that a CV should be no shorter than a minimum of 2 pages and no longer than a maximum of 4 pages. When asking my coordinator about the length of my CV he said that some employers are very busy and will priorities shorter CV’s but they will not neglect longer CV’s incase a candidate with a longer CV has the required skills, that candidates with shorter CV’s haven’t shown.

Cover Letter

When researching how to do a cover letter I looked at the nationalcareers.gov website, which gave in depth information in a step by step process for how to create a cover letter. I will probably look on google for a cover letter template for assignment 2 to get the positioning of the text correct.

Showreel

When it comes to portfolio showreels, they are an essential tool for showcasing your skills and expertise as a 3D modeler. A well-crafted showreel can make a strong impression on potential clients or employers. Here are some key points to consider when creating your portfolio showreel: Highlight your best work: Include a selection of your most impressive and diverse 3D models. Choose pieces that demonstrate your technical proficiency, creativity, and attention to detail. Keep it concise: Aim for a showreel that is around 1-3 minutes long. It’s important to grab the viewer’s attention and maintain their interest throughout the duration. Show different perspectives: Include wireframe views, textured renders, and any animations you’ve created. This allows viewers to see your work from various angles and appreciate the level of detail you put into your models. Tailor it to your target audience: If you’re applying for a specific job or client, consider including models or projects that align with their industry or requirements. This can help demonstrate your understanding of their needs. Consider the flow and pacing: Arrange your models in a logical and visually appealing sequence. Pay attention to the transitions between each model to create a smooth and cohesive viewing experience. Add some context: Consider including brief descriptions or captions that provide context for each model. This can help viewers understand the purpose or inspiration behind your creations. Regularly update your showreel: As you create new projects or improve your skills, make sure to update your showreel accordingly. This demonstrates growth and keeps your portfolio fresh. Remember, your showreel is a reflection of your abilities as a 3D modeler, so take the time to curate it thoughtfully.

Business Card

Business cards serve as a powerful tool for networking and leaving a lasting impression on potential clients or partners. Here are some key points to consider when creating your business cards: Keep it professional: Design your business card to reflect your personal brand or the brand of your business. Use a clean and professional design that aligns with your industry or target audience. Include essential information: Make sure to include your name, job title or profession, contact details (such as phone number and email address), and any relevant social media handles or website URLs. Keep it simple and legible: Use clear and easy-to-read fonts. Avoid overcrowding the card with excessive information or cluttered design elements. Remember, simplicity can often make a stronger impact. Add a personal touch: Consider including a small logo or a unique visual element that represents your brand or style. This can help make your business card more memorable and stand out from the rest. Use high-quality materials: opt for a sturdy and durable cardstock that gives a professional feel. Consider using finishes like matte or glossy to enhance the overall look and feel. Consider the layout: Arrange the information on your business card in a logical and visually appealing way. Experiment with different layouts to find one that suits your style and allows for easy readability. Double-check for accuracy: Before printing your business cards, thoroughly proofread all the information to ensure there are no spelling errors or incorrect contact details. Be consistent with branding: If you have an established brand identity, make sure your business card aligns with it in terms of colours, fonts, and overall aesthetic. Consistency across your branding materials helps create a cohesive and professional image. You should always remember, your business card is often the first impression someone has of you or your business, so make sure it represents you well.

Front of the card:
Captures the essence of synthwave and game design on the front of my business card by incorporating vibrant colours, retro-inspired graphics, and a sleek, futuristic font. This will instantly grab attention and convey my unique creative style.

Back of the card:
On the back of the card, I further showcased my interests by including elements like gradient colour background, strong clear informative text, and an interactive QR code. This will give potential clients or collaborators a glimpse into my passion and expertise in the field, as well as a way them to contact me.

I wanted the business card to portray:

Transport yourself to a retro-futuristic world of creativity and innovation with my business card. Inspired by the captivating allure of synthwave and the immersive realm of game design, the front and back of this card showcases a mesmerizing fusion of vibrant neon colours, pixel-perfect graphics, and iconic gaming motifs. It’s a visual testament to my passion for creating immersive experiences that captivate and inspire. Let’s embark on a journey of imagination together!

Promotional Strategy:

My business card is promoting my skills and interests in game design. The strategies behind it are to capture attention, showcase your unique style and expertise, and leave a lasting impression on potential clients or collaborators. By incorporating elements of synthwave and game design on my business card, I’m creating a visual representation of my creative abilities. The vibrant colours, retro-inspired graphics, and futuristic font on the front of the card instantly catch the eye and convey my artistic style. On the back of the card, the image of a phone, social media banners, and a QR code adds a modern touch and suggests that I am accessible and tech-savvy. This can be a strategic move to emphasize my ability to adapt to digital platforms and communicate effectively in the digital age. Overall, my business card is designed to promote my skills and interests in a visually compelling way, making it memorable and enticing for potential clients or collaborators to reach out to me. It’s a great strategy to showcase my passion and expertise in game design while leaving a lasting impression on anyone who receives your card.

 

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