Rigging my Models;
Rigging was the building of the skeleton of the 3d model so I could animate the joints and direct movement taking them from an inanimate object to animated. The rigging process was new to me, for two weeks research was heavily conducted to determine how to rig models, I found a tutorial that helped with the rigging which facilitated in the rigging process by using an auto rig function where I was able to realign the joints of the skeleton to the desired place.
https://youtu.be/7oYBMK2wVK8?si=D-uqPQjA17NLi28H
This video also showed me how to rig Vehicles.
https://youtu.be/J18m_RD8plI?si=0Ar00gUIlqjbZdq1
I used the skin weight tool to apply this to the skeletal mesh to ensure functionality.
https://youtu.be/wS4KXA1p0fY?si=tNgnjO8-FcUKJlHU
I found the process difficult as it was my first time doing this and if I was doing it correctly, on reflection I feel I did a good job using the tools, as it functions and animates accordingly.