Going into this module, I had zero experience with Blender, or any other 3D modelling software, never mind knowing anything about the UV mapping process and the various ways to texture models, like with 2D art programs and Adobe Substance Painter. It was always something I wanted to learn, but I had no idea where […]
3D Week Five- Assignment
As our assignment for week 5, we were tasked to create a helmet, a UV map for it, and then texture it in Adobe Substance 3D Painter, then for it to be ported back into Blender. I chose a Spartan helmet design, specifically one from the game Assassin’s Creed Odyssey. I used this image as […]
3D Week Four- Homework
For this project, we had to model a sword. I decided to base the shape off of a sword from Assassin’s Creed, although made some minor changes and used more simple textures as we used 2D software in creating the texture maps. This is the UV map that I created for the sword, and the […]
3D Week Three- Homework
For our third week’s homework, we had to create a model of Zubat. There were some aspects of this process that I found challenging, and frustrating at times, like specifically trying to make the inside of the mouth look natural and also having the vertices make sense took a good while. Using subdivision surface while […]
3D Week Two- Homework
Our homework for week 2 was to create a model of a Tie Interceptor, and, optionally, to animate it moving in a looping flight path. I found creating the model itself to be quite fun, as well as relatively easy, however it was interesting learning how to use a bezier curve to create a track […]
3D Week One- Homework
For our first homework, we were tasked to create and animate a snowman in blender to get us used to using keyframes and more of the basics of making models in Blender. I found this task fun, but challenging as I have no prior experience in 3D animation. Once I got used to the basic […]