Building my Creature

Modelling!   First, we blocked out our creatures in blender then brought them over to Zbrush to sculpt them. This was incredibly daunting as I had never used Zbrush before, and learning a new software is hard! I moved and sculpted on to my creature to give it a better base shape, and started looking […]

Creature Design

   Design and Adaptations   I absolutely adore seeing creature designs in fiction. Some of my favourite games are centred around creature design, Subnautica as a great example, so this assignment was really exciting to me. Starting off in this assignment, a few friends and I went straight to the library to check out some books. […]

Reflection!

Reflection!   This assignment has been so useful in my development as an animator. I feel that I have so much more understanding of movement and knowledge of key functions of blender and animating techniques. Knowing how to properly animate a walk is such a crucial thing, there will be very little one could do […]

Run and Jump!

  Run and Jump!   Probably my favourite and least favourite at the same time. My run and jump was very time consuming, and my decision to make my character do a dive into a roll was very tricky to execute in a way that looked natural. To start, I copied my run file and […]

Run!

Run!   The run I think was one of my favourites to do out of this assignment. I mainly used the Preston Blair run cycle reference for this along with video reference, doing the same as with the walk cycle in blocking out the key poses and then adjusting from there. While I was working […]

Stylised Walk!

Stylised walk!   I decided to do a “zombie walk” for my stylised walk. I had considered doing a variety of styles, like “snooty,” “sneaking” and “tough” walks but I wasn’t very interested in any of them, and with my issues with executive dysfunction, I struggle motivating myself to do things that don’t spark any […]

Walk!

Walk Cycle!   After having attempted a walk cycle over summer, I was looking forward to learning how they are done in class. I found trying one in 2d drawing software to be tricky, as it took a lot of effort to keep the proportions accurate across each frame, however in blender working with a […]

Ghost Problem! Blog

  My Final Blog Our final assignment of the year, to create an animated short film based off of the prompt “journey.” Before starting our task, I looked into the typical animation process to apply it to my own work. Animations go through pre-production, production and post-production phases before completion, pre-production including creating the concept, […]