Weight Lift Final Animation Lip-Sync Final Animation
Month: January 2025
Lip-Sync Animation
Lip Sync I think I underestimated how difficult this would be! For my audio, I picked a clip of Karlach from Baldur’s Gate 3, as at the time the game was pretty much constantly on my mind. The clip had a lot of emotion, I thought it could be good to try and portray […]
Weight Lift Animation
Weight Lift Since it’s winter, my weight lift is a snowman! I started by thinking about how on earth someone would go about lifting a snowman. A big, heavy object with a few unsteady pieces stacked on top. You’d need to grab it real low and just hope it stays together, something that’s difficult […]
Creature Environment
Building my Landscape After watching the videos on Unreal Engine and landscaping, I at first tried to sculpt the landscape myself with tools in the program, but progress was slow, so I decided to try using a heightmap instead. I looked into interesting real-life geography and various mesas throughout the globe. I had initially wanted […]
Building my Creature
Modelling! First, we blocked out our creatures in blender then brought them over to Zbrush to sculpt them. This was incredibly daunting as I had never used Zbrush before, and learning a new software is hard! I moved and sculpted on to my creature to give it a better base shape, and started looking […]
Creature Design
Design and Adaptations I absolutely adore seeing creature designs in fiction. Some of my favourite games are centred around creature design, Subnautica as a great example, so this assignment was really exciting to me. Starting off in this assignment, a few friends and I went straight to the library to check out some books. […]
Character Design Creature Portfolio
Creature Concept Design Environment Features Creature in scene!