Game Portfolio

My work for this project. Everything here, modelling, texturing, rigging, animating, were all done by me.   Building     Ingredients and Furniture         Characters and Animations Scott’s body base was used for the characters. I changed them, but the hands, boots, torso and head were originally provided by Scott. I made […]

Game Development, Animating.

Final Stretch Rigging went decently, it was more time consuming than anything. I had some issues with the weight painting on the hands of the models, and spent a lot of time adjusting the weights to make movement look natural. I wasted a lot of time making the rig on my orc look nice with […]

Game Development, Modelling.

Modelling and Texturing   I had suggested we use one blank body mesh as a foundation for our character modelling, to keep art style more consistent across our work. We had come up with some character concepts, David had put them in a word document for us all to access. Before we started modelling, we […]

Game Development! Pre-Production.

Pre-Production   I hadn’t worked with any of my groupmates before- games design or animation- so I was equally nervous and excited for this assignment. I’m often anxious when meeting new people, but thankfully everyone in our group is lovely. I’ve also never made a game before, but at the start, the idea of taking […]

Weight Lift Animation

Weight Lift   Since it’s winter, my weight lift is a snowman! I started by thinking about how on earth someone would go about lifting a snowman. A big, heavy object with a few unsteady pieces stacked on top. You’d need to grab it real low and just hope it stays together, something that’s difficult […]

Creature Environment

Building my Landscape After watching the videos on Unreal Engine and landscaping, I at first tried to sculpt the landscape myself with tools in the program, but progress was slow, so I decided to try using a heightmap instead. I looked into interesting real-life geography and various mesas throughout the globe. I had initially wanted […]