Week 9 – Topology
This week we learned how to model a a low-poly character with good topology. We used different colours to mark out the different areas of the face which helped me out a lot when sculpting as it let me be aware of the anatomy of my character. After marking out the different sections, I began to sculpt. Using the pull tool, I moulded the low-poly sphere to the shape I wanted it to be. For areas like the nose and ears, I used the extrude tool and then sculpted them into the right shape. Here is my first attempt!
After my first attempt, I started over to make the face in the style of my character. For reference, I made a character turn around sheet so I would know the right proportions and shapes to sculpt.
First, I marked out the areas of the face again and sculpted it into a regular face just so I could ensure I had good topology.
Once I was satisfied with the topology, I went into sculpt mode again and exaggerated the features to fit in with Tartakovsky’s art style.
Overall, I’m very happy with the face of my model thus far.
-Orlaigh