December 21

Digital Literacy – Assignment 2 Reflection.

I was very excited to begin this assignment. After assignment 1, I was determined to improve my skills. At the beginning, I obviously ran into some struggles but I wasn’t discouraged as this was something I had never done before but immediately, I enjoyed it a lot more than prop modelling. I’m proud of my character and how it turned out. However, realising how much I enjoy, I’m kicking myself for picking such a simple design. I was so scared because of my outcome from the last assignment that I didn’t want to overestimate my abilities but I believe my design is far too simple and in the future I want to take more risks and push myself. While I have learned a lot of new things during this assignment, such as what Topology is and why it is important, there is a lot that I still need to work on. A very clear example is my texturing as I believe that was a bit of a disaster here. I need to take more care when UV Mapping and be bolder and more ambitious with my designs. But I feel a lot more comfortable with blender than I did before and I really enjoyed character sculpting.

December 21

Week 10 – Finishing Touches

This week we focused on Normal Maps and adding the final details to our models. We were shown a way to sculpt our fine details without ruining the low-poly model which we then had to practice on a model of an elephant

I really enjoyed this process. It felt like I was moulding with clay and the final touches improved the model drastically.

Next, we needed to create a Normal Map so that we could then texture the model in substance so we baked the model.

We then baked our Ambient Occlusion map.

The only thing left to do was apply this to our own character model.

I was very light on the detail sculpting on the face as I wanted my model to fit in with Hotel Transylvania’s plastic looking characters, but for the hair – which I was already having trouble adding detail to before this – I created a custom brush using an Alpha from Google.

I found this texture on Google and it was exactly was I needed to get the right detail for my Clown’s hair!

 

Then I had to bake my Normal Maps, and this is where things went wrong.

 

I didn’t realise it until too late, but my UV Mapping was wrong and some elements overlapped. I also didn’t realise that the size of the element on the UV Map would effect the quality of the textures and as a result the finer details such as the face paint came out pixelated and ugly. However, I didn’t have access to Substance Painter on my Laptop, so I had to make due.

This was really disappointing for me, as up to this point I was so happy with my model.

 

-Orlaigh.

December 21

Week 9 – Topology

This week we learned how to model a a low-poly character with good topology. We used different colours to mark out the different areas of the face which helped me out a lot when sculpting as it let me be aware of the anatomy of my character. After marking out the different sections, I began to sculpt. Using the pull tool, I moulded the low-poly sphere to the shape I wanted it to be. For areas like the nose and ears, I used the extrude tool and then sculpted them into the right shape. Here is my first attempt!

 

 

After my first attempt, I started over to make the face in the style of my character. For reference, I made a character turn around sheet so I would know the right proportions and shapes to sculpt.

 

First, I marked out the areas of the face again and sculpted it into a regular face just so I could ensure I had good topology.

 

Once I was satisfied with the topology, I went into sculpt mode again and exaggerated the features to fit in with Tartakovsky’s art style.

 

Overall, I’m very happy with the face of my model thus far.

 

-Orlaigh

December 21

Week 8 – Character Design

This week we continued sculpting but had moved on to full bodies. We were shown how to build a body using basic shapes, taught about correct proportions and good and bad anatomy. I found this very helpful as I have previously struggled with anatomy in my own personal drawings and art.

We got to work on our Character Designs for assignment 2, something I felt confident to begin after doing my research on Genndy Tartakovsky.  I knew I wanted my character to be a clown of some sort and I knew I wanted to imitate Tartakovsky’s distinct shape story to ensure that I meet the brief that it must be in the style of Hotel Transylvania. To do this, I looked very closely at certain characters when starting my designs – such as Frank, Mummy and Dracula as they were the characters I liked most.

 

 

Again, I knew I wanted my character to be a clown of some kind, so I researched different types of clowns and outfits and designed a character around each kind. My personal favourite is the first on the left in the first drawing. He reminds me a lot of Frank from Hotel Transylvania and I’ve named him Tiny 🙂

December 21

Digital Literacy Research – Genndy Tartakovsky

For our second assignment of this module, we have to design and sculpt a character modelled in the style of Hotel Transylvania/Genndy Tartakovsky. Therefore, before we actually start sculpting we have to research the artist we’re trying to mimic.

The first thing that caught my eye when looking into Tartakovsky’s art style was the distinct shape of all his characters. Even before Hotel Transylvania, shape has always been an important tool in Tartakovsky’s work to show the characters personality based on looks alone.

Concept art dexter's laboratory | Dexter, Cinéma d'animation, Animation

Using Dexter’s Labratory as an example, the personality of these characters come through on their design alone. From this one line-up it’s very easy to tell that Dee-Dee, who is comprised mainly of rounded shapes, is going to be a fun loving, goofy character while Dexter, her opposite where he is mainly sharp lines and angles, is the more serious of the two.

This also shines through in Hotel Transylvania.

The Mummy, basically a large circle, is obviously the one with the bubbly personality. Dracula is made up of a mixture of rounded edges and triangles to show that he is essentially the one in charge and he shares a similar shape story with the character Mavis, to show that they are related, but Mavis’ triangles are less distinct to show that she has a softer personality than her father.

Genndy Tartakovsky is also very expressionate with his characters typically overexaggerating body movements and pushing the extent of the face to clearly portray emotion.

"A good caricature looks nothing like the person but captures their ...

 

Knowing all of this, I felt confident to begin designing my character.

 

 

December 21

Week 7 – Intro to Sculpting and Assignment 2

I was very excited for this week, as this is where we started sculpting!

In class we started off with a short introduction to the sculpt mode in Blender and, as usual, we had to do a small class exercise to get us used to this. We made a rock to begin with and this allowed me to get familiar to all the different tools and brushes in Sculpt mode. And although my model looks less like a rock and more like a chewed up piece of gum, I was pretty happy with it!

 

 

Our next exercise was a bit more challenging as we were told to sculpt a face. Here, though, we were introduced to using Masks and other key techniques. I found this a lot more difficult and as a result my face looks a bit scary. I was aiming for an evil expression but i think it just ended up looking like some bad CGI.

 

 

In the end, I enjoyed this weeks class. I had fun learning how to sculpt and I can’t wait to see what we do next!

 

-Orlaigh

December 15

Animation Studio Reflection

At the end of this module, I can say that I have grown more confident in my animation ability. However, things were not without its difficulties.  

Firstly, the group project. I really enjoyed working with my group and overall, I feel that we worked well together. But there have been some rough patches such as minor disagreements and a serious communication issue outside of class or therefore lack of. I learned that teamwork was about compromise and that sometimes you need to sacrifice an idea you feel strongly about for the good of the group. If I were to start this module over again, I would put more effort into maintaining regular communication with my group outside of class. But inside, my group really connected as, despite our different interests and preferences, we all managed to find a way to include everyone’s ideas in our world in a way we were all happy with.  

As for myself, I am very proud of how far I have come since the beginning of this course. I believe my best work had been character designing as it is something that, even before this course, I have loved doing and have always been interested in. However, I surprised myself with storyboarding as, before this course, I always believed I was bad at mapping out movement through drawings alone, but I really like my storyboard and I think it really conveys my ideas clearly. Furthermore, I believe my first time animating properly went extremely well. Once I knew the principles of animation, I found following them to be quite easy to implement when animating.  

One place I have noticed I have struggled with, though, is timing. In my animations, every element is acting on the same time and I plan to work on this going forward into my next module by simply practicing animating things on different times. Another thing I have struggled with in this module is colour theory. This is something I have always struggled with even in my own personal drawings and I knew it would be an issue for me. When learning about it in class i struggled to recognize each different type of colour scheme – e.g., Analogous – was and how to implement them in my work. This is something I need to work on for the coming term to improve my animation by trying to be bolder and more precise with my choices of colour rather than just picking the colours that I personally like. 

Overall, this module has just been a blast to be a part of. There is not one section I disliked. I have really impressed myself with my work as I did not think I was capable of producing work to this standard and honestly at the beginning I was worried I would fall behind in a class where most people have prior experience with animation. But everyone, students, and teachers, have been very uplifting. I am excited to see what next term brings! 

 

-Orlaigh :D!

December 15

Week 10 – Cleaning Up

Due to bus strikes this weeks class was online. Our class exercise was to show us how to clean up lines in our animations and once that was complete we divided into our groups to work out the last couple details of our project before we started animating.

We got feedback from our animatics in the second portion of class and i was told basically what i was expecting, that my section was very long and would most likely take a long time to animate. Due to this i have decided to cut out the dance sequence in my final animation as i feel it would be the most time consuming and difficult part to animate.

As i had never properly animated before our bouncing ball exercise, i wanted to try my hand and make sure that i could actually achieve the target i was setting up for myself so i made some rough animation tests from two scenes from my animatic. They turned out like this.

I really like this one. I used some smear frames for the faster sections such as the arms flailing and her falling to the floor so I could get the timing right and i love the effect.

 

This one….i like less. The timing is off and overall it just looks a bit clunky and messy so I will definitely have to work on this one.

-Orlaigh

December 15

Week 9 – Animatics

After nailing down our storyboards we headed onto animatics, another thing i was very excited to get into. In class we were introduced on ways to use After Effects to create our animatics. We did this through a short exercise to get us used to the software.

Then for homework we obviously had to make our animatics. We worked together as a group to nail down our transitions between scenes and i worked especially with Owen and Aj as they are who come before and after me in our sequence.

 

In the end, my animatic turned out to be quite long and I will most likely be cutting things down when I start the actual animation.

-Orlaigh

 

December 15

Week 7 – Storyboards

On to storyboarding, which was the main focus of this week. We started off with an exercise where we had to draw the frames for an already scripted storyboard. The script was about an evil wizard mixing up a potion but – and here’s the kicker – we had to draw the frames with a flour bag instead of an evil wizard.

I feel like i did ok on this exercise, the only critique i got was that i left a frame out as i didn’t know how to draw a flour sack using its non-existent hands to add ingredients into a bubbling cauldron but this was a total brain fart moment because it was then pointed out to me i could’ve just used it’s tassels. I had fun doing this exercise and i enjoyed trying to convey the expressions on a faceless sack.

For homework we had to do our own storyboards for our projects. I started out by drawing some – extremely rough – thumbnails just so I could map out my story. My story is basically told in three parts – Bridey, my character, gets pulled to the dancefloor by her friend, she spins out of control when dancing and knocks into a guy, he helps her up and out and she electrocutes the two of them.