In this assignment, making a cv, cover email and showreel, I was not very confident in what to do at the beginning, the class we had on it giving tips on writing these bodies of work or composing a showreel were very helpful and a key point of reference going forward.
When I really started my researching I had maybe a few weeks before this deadline, and with the sudden necessary focus on the games design work throughout the module, I neglected this assignment for the most part at the start. I mean, I couldn’t even think of, let alone find a suitable job listing to use as reference for my written materials. Where I finally found a job posting was for OUTSIDER GAMES, as a role as a 3D background modeller, which I don’t think is an active unfilled job as of now, as the applications link gave me back a 404 message.
Researching this job posting I was mainly looking at, of course, a job that the role fits the work I have been developing most, which I can support in my showreel and CV, letting the pieces of work inform each other as best as possible, but I was also looking for specific details which matched what I have been doing most. This would be things like specific software, personal skills and skills around my level of quality of work. I think that this job role in OUTSIDER GAMES reasonably fits most of this criteria, or at least enough where the rest of the criteria can be negotiated around.
Some other bits of research which contributed a lot to my end products was looking into an indie games company, Salt Stone Studios, particularly the porfolio of the art director for their game, the pale beyond, Jess Campbell (found here: https://jessanight.com/bellular-studios-the-pale-beyond/ ). This portfolio not only being filled with engaging and interesting behind the scenes work, also informed me on what is and isn’t an important or valuable piece of work to show in your portfolio or showreel. All of the work shown in this portfolio serves to explain the work ethic, development and important changes/ decisions which fed into the final product. I aimed to achieve a similar goal in my showreel mainly.
Once I had this job in mind, the first bit of work I decided to tackle was the showreel. Using Adobe Premiere Pro, I started gathering clips of my old and new work, 2D and 3D, to show a good range of work. I wasn’t sure about structuring the showreel so my next step was to research into other artist’s showreels, for both 2D and 3D and note down what I think would entice me the most in them, as an employer, what was not impressive, which parts went on for too long and vice versa. I basically made a checklist from watching numerous showreels from a range of origins online to deduce the do’s and don’t in my own opinion. I know that maybe an employer would have different opinions or things in mind that I just wouldn’t, but I think I did a good example of not just copying and working off of previous examples of work, but also tried to steer away from parts I personally thought were not effective.
Furthermore, once I had a general structure of how my clips of work would be laid out, I did some more thinking about details like music, intro/outro and supporting details for the work in text throughout my showreel. I again found some examples of 2D showreels which incorporated these kind of details, writing down on the showreel information about the project a clip derived from, like the date, project title, what you contributed to the work, etc.
What I enjoyed about these example Showreels, especially the second one, was the information they gave for each clip, the overall presentation inlcuding the intro and outro parts were eye catching and effective. Furthermore, I enjoyed the mash and mixup of short and long clips to keep the pacing intruiging and to not bore the viewer, I feel like the clips and overall video in the second example was just long enough.
It also never really felt like the artist was ‘padding’ out their showreel with meaningless artworks, including still images or artwork for too long which don’t provide much just feel like the artist padding out the showreel to meet the lenght without the quality needed, so I would also try and steer clear of that problem as well.
Later I would add my most recent work with the games design work into my presentation as well, creating a scene with my props, 2D animations etc but did not linger too long on it, once I had everything in that I felt I needed I spent a few hours editing it together, with cuts, fading between some shots, drew some simple illustrations for both a profile image to build a rapport with the viewer, detials like a simple illustration of yourself build a rapport and remind the viewer that there is an artist behind the work and it is not just some random conjunction of assorted animations, it is in fact years of effort by one person, written details like titles of projects, dates, etc also add to this by showing the viewer each of these projects had a lot of thought put into them and overall adds emotional quality to the work.
Furthermore reinforcing this emotional rapport to engage the viewer and potential employers is the music choice, I was well aware that it would be hard to find a royalty free track I could use in the background of my showreel, but with some help and advice about different channels which make royalty free lofi music I found one that fit well into my showreel.
Around here I was feeling comfortable with my showreel, so I now stepped back and worked on my CV, taking the examples posted on blackboard as my main point of reference for what does and doesn’t work and generally what points you want to cover in a CV, cross referencing those notes with my other research into job roles like the 3D background modeller at OUTSIDER GAMES.
Generally I found that basic information that worked to add more to your cover letter/ email and your showreel worked best, details like a brief about me, details of education, personal skills, proficiencies with certain software and what kind of work you specialise in are all the most important parts to a CV to me. I tried to stay as close to my showreel’s presentation, with a similar type of font, also reusing my profile illustration and hand drawn illustrayourself.my name to again reinforce the overall rapport and link between these works to let them build upon each other. Furthermore, I stuck to a theming of desaturated soft blues with small hints of orange to pop to elevate the design from simply just black and white text.
Again I tried as best I could to utilise the research I committed to in all three parts of my work where I could, but of course the section where it was most applicable was the cover email, despite it being the shortest by far. This piece was just as important as it would be the first introduction and set up everything you would follow up with in your CV and showreel/ portfolio. I found that every sentence in the end had to add something, there was no room for filler or padding, so I tried as best to keep my cover email straightforward and concise, touching on as many points that the employer outlined in the job advertisement to appeal to them and get across that I am a fitting candidate and to convince them to take a good look at my further works like CV and showreel, where I could then properly build upon a rapport between all the work and hopefully convince the employers, showing them the absolute best of the work I have produced and what I believe I could bring to the table if considered. I noticed that of course a lot of these produced pieces for this assignment ended up with a lot of pandering to the employer, to put it bluntly, but I feel like that is just a normal and important feature of selling yourself to an employer as a hard worker fit for their job role.
To conclude on my findings with this assignment, I have found what is best effective in putting together a CV, cover email and showreel to effectively engage with, build a rapport with and convince the viewer/ employer that I am indeed a fitting candidate for the job. I found that a lot of small details in the composition, design, phrasing, where you put what clips in your showreel and more add up to either making or breaking the intended image you want to push towards the employer about yourself.