With this last week finishing up my assignment model was tough with plenty of different problems I kept running into.
By this stage I had finished my anatomy on my model, but was yet to join the body parts together, I decided on a huge hammer for the prop and had finished the clothes.
Here is after sculpting, Where I got to define the nicer detailing on the muscles, scars and more. I joined the whole body together and would now have to fix the UV mapping. I found this part pretty easy to understand, but it just was a slow, long process. I really enjoyed this stage in modelling.
Here is after I had ported my model into substance painter and textured it. I found this to probably be the toughest stage of the process with how many issues I ran into with the software.
and finally here is my model applied to an armature and posed with his prop. I had problems with blender’s automatic weighting not working with the details of my model so I had to go in and manually change the weights of the model to fit the armature.