5 Types of Level Designs:
Alley
In single-player games, this level style is frequently employed. The player will be guided through a succession of “alleyways” where they can simply go to the level’s next section. Levels in alleys are not necessary. The level can be categorised as an alley-level design as long as the player has a somewhat direct approach to the following stage. Additionally, there might be little-known facts scattered about that alter the path followed yet still provide the player with a direct path to the following stage. Call of Duty, Battlefield, and Resident Evil 4–6 are games that employ this technique for level design.
Maze
This level type was utilised in vintage video games like the original Doom and Wolfenstein. In order to reach the exit, the player must navigate a sizable level with numerous paths and passageways. Because there were just a few textures that could be utilised across the entire game, the developers employed this technique to create many maze levels that were difficult for players to escape. However, this level type is less frequently utilised now because players prefer to finish levels faster and find the escape more boring.
Hub
Again, there is a declining utilisation of this level type. When the player has a major, central hub where they may stay and perform actions like levelling up or purchasing new gear, etc., this is the case. They will also be able to move between locations from this hub, where they can choose from a variety of paths as the centre branches out, enabling the player to reach any location in the game’s globe. Common examples of this kind of level are Dark Souls, Banjo Kazooie, and Mario 64, all of which are 3D Platformers.
Island
This is more of an open world than a true “Level.” In this case, the map resembles an island, and the player is essentially unrestricted in where they can roam on the island. Due to its widespread use in games nowadays, it is quite popular. The Grand Theft Auto video game series is where it is most famously used. Along with being employed in the new Battle Royale games like Fortnite, it is also utilised in the Just Cause video game series, The Elder Scrolls, and many more titles.
Path
The ‘Path’ level type is very similar to the ‘Alley’ level type, except it forces the player to go in a single direction while allowing them to explore the region around them in hopes of discovering secrets. Because the player will be encouraged to explore the entirety of the level before moving on to the next one, the level’s designers are able to add a lot of detail to the region. The Last of Us, Deus Ex, Dishonoured, and Metal Gear Solid 5 are among the games that make use of this level style.