Week 6 3D

This week our task was to model a helmet in blender and texture it using substance painter, my first idea was to model a old school diving helmet however I changed to a knight helmet. I used iron and gold textures along with a rust map on the main base.

 

I rendered the helmet in Substance painter first and then imported the textures into Blender to render them with a light facing it. Adding the textures in blender was a little confusing but quite satisfying to see it all come together.

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