Character creation Concept art
Brainstorming
- I was still uncertain about how to integrate the sense of elegance and divine presence into the creature but wanted to try as I felt it’s uncommon to encounter creatures that induce panic while also exuding elegance and beauty.
I researched movies and how directors and artists work together to get the intended effect, using “The Aesthetics and Psychology Behind Horror Films” (2018) and “Thriller vs Horror: What’s the Difference?”.
I believe the biggest difference lies in the monster’s purpose. Horror shocks with graphic scenes and disturbing creatures while thrillers aim to psychologically torment viewers, creating suspenseful scenarios where danger looms ambiguously. This is the exact feeling I envisioned for my creature—a deep-sea entity looming in darkness, closing in on divers or a submarine.
- I analysed & noted my observations on the creatures’ features, encompassing color, shape language, and texture.
- Especially liked the captivating atmospheres created through the lighting in both the bottom left and bottom right images.
- decided to research bioluminescent organisms later on as I recognised it could be the perfect was to capture that godly elegance.
- I liked the sleek, snake-like physiques.
- The biggest challenge was the head shape. While i found some head shapes visually interesting, they clashed with the mental image I was developing for the creature. No option felt right—I aimed to avoid overly rounded shapes to preserve the intended sense of panic, and elongated shapes risked appearing goofy on a serpent-like body, again killing the desired atmosphere of danger / panic.
- I was drawn to the contrast of light against the dark backdrop of the sea, with blue hues being particularly striking.
- Many of the animals I researched exhibited “flowing” parts, like jellyfish and small deep-sea fish. I believed that the unrestricted movement of these extensions could help create the overwhelming presence I wanted. I loved how these areas would illuminate, creating an illusion of the creature being bigger. Since size can significantly influence human fear responses, incorporating these features could enhance the silhouette, atmosphere, and emotion the creature evokes.
Research
Before delving straight into design work, I wanted to inform my ideas with some research:
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- Figure out how to implement bioluminescence and understand its purpose so I can add it to the creature’s behavior and survival techniques.
- Figure out the purpose of those flowy parts.
- How can I make this creature fast while having flowy parts?
- How deep is the deep sea?
Final Concept
I took some creative liberties, such as the bones lighting up despite it typically being the skin or certain glands. However this could be explained through enzyme production or chemical reactions in the bones that these creatures uniquely developed.
Art
I did many iterations, using my moodboard and other references I found. I had a clear idea of the feeling the creature gave off, and the lighting was essential to achieve it, so I added it to all the sketches. I referenced the line of action in statues to try to replicate the feeling of power and beauty. I tried to stay away from rounded shapes as the shape language quickly felt too friendly.
I liked the combination of flowing features with a triangular shape language to maintain an edge, making it still feel threatening. However, the body, despite having a good shape, felt overly busy.
I experimented with various silhouettes, shapes, and types of lines, switching between sharp and curved lines. I also aimed to clarify the structure of the skeleton, focusing on how the shoulder blades looked and connected to the rest of the body.
After receiving feedback that the middle drawing from the previous image resembled a mermaid, I changed the head shape. Drawing inspiration from the armored crocodile design in the previous image, along with two additional dinosaur skull references. Despite achieving a recognizable silhouette and a fitting shape language, I felt that it lost the mystical atmosphere in the original design.
I found the head shape and shape language in this design appealing, especially with the unique pattern created by the white on the head frills.
The previous issues were still present so I didnt choose this. Notably, this was the only design from the final lineup that featured arm fins. While in other designs this feature appeared overly busy, in this one, it looked impressive and unexpectedly powerful, particularly due to the bones creating a claw-like silhouette.
The sleeker style helped balance the design, ensuring the head remained the primary focus. I might adjust the size and tweak the pose to clarify the tail angle, but overall, I am mostly satisfied with this design.
Final design analysis
| Balance | Repetition | Contrast | Scale | Shape language | Dynamism |
| Large frills | -Vertebrae
-frills/flowing parts |
-colour -shapes -details | -skull | Triangular shapes throughout- head, fins
Elongated cylindrical body |
-pose |
| -The head is main focus so I really exaggerated the head frills but to balance the design I added fins, back frills and a large tail. | -This design heavily relies on repetition, the vertebrae are are repeated throughout the design but do scale down for some visual interest
-The flowing parts like the whiskers and frills keep the ethereal motif going from the very top of the design to the bottom -Colour is also consistent throughout. |
-colour and value are most utilised for contrast, the body is almost pitch black while the skeleton and lighting it emits are bright and white in some places. I also use yellow as a secondary colour to contrast the blue used throughout
-The head is intentionally the most detailed part of the creature drawing inspiration from cobras that are known for their head while their body much like other snakes is on the simpler side.My creatures body is simple yet still interesting because of the repeated vertebrae and features like the back fins and back frills. |
-admittedly this was the hardest point for me to balance, the design has a lot of big features to create a more grandiose appearance however the increased size around the head made it inadvertently feel small. I balanced this by creating a clear distinction between the skull and the head frill by using colour and so the head still appeared small despite there being a lot of volume in that area. I further refined this once I moved to 3D. | -The repeated triangular shapes convey a feeling of danger while the elongated rounder shapes balance it helping bring out the beauty and ethereal effect I wanted. The main shapes are also reminiscent of snakes, I used a lot of references of serpents to utilise their image as dangerous and sleek, unlike most other predators snakes are silent killers which. | -While the shape language conveyed the function of the creature the pose conveys the intention
-I used the statues to make sure I captured the feeling and dynamism I was aiming for. |
















































