Animation Strategies Run

Animation Strategies Run

 

*click on images to play gif*

 

 

I enjoyed challenging myself with the volume run for 2D, but became slightly obsessed with the idea of perspective and volume for my submission.

I went with 2D, even though I liked my 3D attempt as I was running out of time and naively thought I could create a better 2D run in less time. Possibly a mistake as I already had a very good start on the run and could’ve easily reused it to create an interesting run with some personality but because I wasn’t comfortable with 3D animation, I opted for 2D instead.

 

 

 

 

 

I did four attempts before just sticking to a side view run. The issue was my obsession with a perspective run, but I’m not good at perspective, and couldn’t find good references so everything looked forced and awkward.

 

 

I did curly hair since my other animations had straight hair. I wanted to try animating a bouncy movement instead of flowy. I looked at character designs for mechanics and boxers to try to create a small narrative with the character to add a bit more intrigue and visual appeal, but I struggled with incorporating secondary actions that I hadn’t attempted before.

 

 

It looks okay. I wasn’t sure what additional secondary action to add, I changed the trousers to overalls, which I liked, but I still feel like it’s missing something.

I think that the upper body is better than the lower body. I really like the volume, which was my goal with all the previous attempts. Although this one isn’t as exaggerated, I do think I was overall successful.

The feet lost their form at some points, I did try to keep the legs consistent by copy-pasting them and referencing the previous frames but I should’ve done a final pass to ensure the shape didn’t change over time. I noticed the hairline moves in one frame, I fixed it in the portfolio one.

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