200 word reflection 3D Literacy

Reflection

 

Starting Blender was really nerve-racking and also challenging. I found myself making many mistakes and often repeating them, but I have improved over time. In the first week, I struggled to make a simple table, and now I’ve successfully created a human model with good topology.

I learned about the importance of time management. Keeping up to date with my work was what kept me from becoming overwhelmed when I lacked motivation. Communication was my biggest aid and lesson I learned from this course, not just from the lecturers but also my peers. The biggest improvements to my models came from listening to those around me and asking for advice. Without that feedback, my model would be bald and have a flat face.

I am very proud of my model’s development, though it can still be refined more, especially the object and the overall detailing. I feel I was faithful to my design and was able to use all the skills shown in class. Surprisingly, my favorite part of this assignment was maintaining good topology. I found the process of keeping good topology for the head and body fun and rewarding. Sculpting, on the other hand, was harder as I couldn’t seem to get the detail I wanted and ended up messing up a section I had already finished.

Week Eleven 3D Literacy (Homework/finished model)

Week Eleven~

 

 

I forgot to take screenshort of the pose work we did in class but overall the experience was pleasant and I had no mayor complications, we also made a sketchfab account. and continued working on our models which is when I recieved most feedback regarding models very flat face.

 

Sculpting~

 

 

During the week, I finally addressed the issue of my model’s flat face by sculpting and editing it. However, I’m still not completely satisfied with the brow section, as it appears too big and exaggerated, which doesn’t align well with her character type and my originally design idea. Additionally, I tried my hand at sculpting and focused on adding clothing wrinkles while maintaining the cartoonish style. In terms of sculpting, my main focus was on adding texture to the horns, bone corset, and fur, which I believe I achieved successfully, especially with the bones.

I also attempted to add texture to the hair through sculpting, but it ended up distorting the form and I wasn’t happy with how it was looking, as a result, I limited the sculpting on the hair to just the ears. With these adjustments, the model is very close to its final form. I made a few additional changes later on, such as adding eyebrows but overall the main body is done.

Furthermore, I started working with Substance and managed to get it to work at home. I also made the decision to reduce the size of the head. Although it could have worked within the style of Genndy Tartavosky, I felt it was taking away focus from other features like the shoes, ears, and horns, which were meant to be the main focus. Lastly, I resolved the issue with the arms, transforming them from a rectangular shape to a circular one.

 

Substance painter and object~

 

     

 

I was very close to handing in this version as my final model but decided to make some changes later on after realising I had an extra day. As I struggled a lot with the main model, I accidentally neglected the accompanying object. I also spent a long time attempting to create textures in Substance Painter and transfer them to Blender. However, due to my unfamiliarity with Substance Painter and working with texture nodes in Blender, I spent an embarrassing amount of time trying to get it to work instead of focusing on the object which just resulted in me spending even less time on the object. Although I still struggle with Substance Painter, mostly because I’m not very good at it and have had limited practice outside of class, I have to say that I added a greater level of detail to this texture than any other I’ve worked on up to date. Despite not knowing what I was doing and still being unsure if I did it right, I used paint layers to add freckles and blush, used bone textures for the horns and ribcage corset, and increased the contrast. I changed the size of the pattern on the dress, and my favorite addition was using a visor texture on the eyes and editing the metallic and roughness levels to create a glassy, cartoonish feel. I also attempted to add a gradient, but I wasn’t very successful. I wanted to create lines in the iris, but even following tutorials, I couldn’t get it to work well. However, I did create a darker rim on the iris to add more depth and contrast, similar to Mavis’s eyes in Hotel Transylvania. Throughout the whole process, I referenced Mavis as inspiration and used close-up images of her face or specific sections, like the dress or hair, as a guide.

As for the object, honestly, I was struggling with motivation at this point, and I was worried about the quality of my main model, so I neglected it quite a bit. I tried sculpting and making it an interesting shape, but being in a rush really affected the overall end result. Even though I found out I had an extra day as I got the deadline date wrong, it wasn’t enough time to make it as good as I had hoped.

Posing was surprisingly fun and simple. I almost ruined the mesh, but luckily I was able to quickly go back and fix the issue. I am aware of some issues with the joints becoming distorted, mainly the right elbow. I tried to fix this, but due to her proportions and the angle, it’s not an easy fix. I knew I wanted to go with this pose, so I accepted that the elbow would be a little distorted. Overall, I think this pose is nice for a calm character just visiting a hotel. But knowing the possibilities and freedom with posing makes me wish I had a character that would be seen in a more dynamic and fun pose, such as a superhero or an alien.

 

Feedback and mistakes~

 

 

Though there were many more moments where I messed up, needed help, or asked for advice, it wasn’t until the last few weeks that I began interacting with the 3D literacy channel. This is one of my greatest regrets. I felt intimidated by how good some of my peers were and held back from messaging because of that. However, when I had no other option and was struggling with the hair, I finally stepped out of my comfort zone and asked for advice. This marked a turning point for me, as I was finally able to improve my work and fix mistakes throughout the week instead of having to wait until class. Had I been active in the chat from the start, I have a feeling that my overall concept would have been stronger, and I would have felt more confident from the beginning. I also encountered a continuous issue, which I included a screenshot of. Stupidly, I somehow had the issue of my texture node switching from raw to sRGB at least three separate times, each of which took an embarrassing amount of time to realize and fix. I think this is mostly because I don’t fully understand or remember what those modes do or which mode is assigned to which texture. Additionally, I didn’t know what actions would cause the modes to switch back to sRGB, so a change that I believed to be meaningless ended up messing everything up without me realizing it.

 

 

Final model~

 

https://skfb.ly/oOZEr

 

I made significant improvements to the object, and I believe the small changes I implemented made a huge difference, even though the starting point was very bad. I also corrected a couple of n-gons that I accidentally left in the final version. Adding eyebrows to the main model was another change I made because I felt her face looked too bare. I was initially worried that adding eyebrows would ruin the mesh and all the work I did in Substance Painter, but fortunately, it worked out well, and it also helped disguise the issue with the thick brow bone. Overall, I am happy with the final result. I struggled with Blender from the beginning and even more so with Substance Painter. While I acknowledge that there is much room for improvement and that the object could use more work and detail, I believe it accurately reflects my concept design, and I was able to improve and utilize a wide variety of tools to create the model. My biggest disappointment is definitely the object. I feel that although the final version is much better than what I initially planned to submit, it doesn’t seem as personal or well-executed as the concept art. In the future, I think I should rely more on my peers and the Discord server, as they were definitely the greatest source of improvement for me, excluding direct feedback from the lecturers.

Week Ten 3D Literacy (Everything)

Week Ten

 

In Class~

 

 

During week 10, we focused on adding details to a model by using multi-res and sculpting. I also had a chance to practice using Substance Painter, although I, once again, forgot to save the texture for the model. I still feel as though I lack a lot of skill regarding Substance Painter, and the textures I create are very messy and amateurish. However, I did find that sculpting helped make the models more detailed. In a similar vein to the sculpting process, the results appear quite messy. Although I feel that my work has much to be desired, I do see how the use of these tools could further elevate my final model if I manage to utilize them properly.

 

Homework~

 

 

Looking back, Honestly my model looks a bit uncanny. Initially, my main goal was to establish the overall body shape and design. At the time, I felt proud of my model because I managed to maintain good topology. However I can now clearly see the flaws that were pointed out to me during feedback. The eyes are positioned too far apart and appear flat, as the dont curve around the head. The side profile of the face is also flat, lacking depth, and the eyes and lips both lack proper curves. Additionally, the color choices I made resulted in the lips blending too much into the skin, almost making them disappear. The arms also have an oval, almost rectangular appearance, which is just anatomically incorrect.

Despite these issues, I am relatively satisfied with the overall body and leg designs. The ears, in particular, turned out quite nice.

 

500 word reflection- Animation

Animation Reflection

When starting this module, I knew that time management would be crucial, so I dedicated three days of the week solely for animation work (with one additional day dedicated to both 3D and 2D blogging). I noticed that this structure worked really well for me as it kept me focused without overwhelming myself. Working in groups was a positive experience, we had open communication and valuable feedback from everyone. I also had the opportunity to make some friends, which made the classwork much more enjoyable and less intimidating, knowing I had others to discuss everything with.

One important lesson I learned while working in a group is that different perspectives and skill levels need to be taken into consideration. While I might have liked certain ideas, it was necessary to put them aside if they weren’t realistic or didn’t contribute to the overall project. Although I sought feedback frequently, I realized that I could have asked for it even more often. I often found myself obsessing over one section for a long time, only to discover that it was fine or that others quickly identified the issue once I asked for their input.

Furthermore, I now recognize that I need to rely less on the select tool and instead try redrawing the drawings. I found that excessive use of the select tool made some actions appear robotic, and it was challenging to rectify later on. Additionally, I made a significant mistake by not taking enough references for animation, which resulted in confusion when trying to execute certain actions.

From my experience in Foundation art, I understood the importance of detailed storyboards, even if the sketches were messy. This time around, I focused on creating detailed storyboards, and it proved to be incredibly beneficial beyond my expectations and streamlining the process of making the animatic. However, I still struggle with timing. While I watched YouTube videos on the topic, I remain dissatisfied with the current appearance of timing in my animations. Given another chance, I would dedicate more time to focus on timing and spacing, as I now recognize those as my weaknesses.

Surprisingly, I found character design really enjoyable, and many of my designs were used or referenced for the final designs. I noticed that the characters that felt most alive were the ones that had expression sheets and/or action poses, in addition to their basic T-pose design (completed by other team members). If given another opportunity, I would focus on incorporating expression sheets and action poses into more of my designs, as I believe they truly elevate the overall design.

A new process introduced to my animation workflow in this module was line clean-up, using bezier curves or pen stabilizer. Initially, I was quite nervous about this step since my personal style tends to be messy. However, to my surprise, I found that the pen stabilizer worked well for me. Despite being different from my typical style, the clean line art still looked good. I believe that the refined lines added a professional touch to my animation, even if there were some flaws present.

Overall, I enjoyed this module and feel proud of my animation. I believe it effectively captures the absurdity and humor of our story.

Week Eleven Animation (Everything)

Week Eleven

 

Homework~

 

 

 

This week, we didn’t have any specific class assignments, as our focus was on progressing with our animations. Unfortunately, I feel like I made minimal progress, and it’s been a bit disheartening. I believe this might be due to the fact that I’ve been heavily focused on the animatic for the past few weeks, and as we near the finish line, I’m starting to experience burnout.

I tried to make the movements smoother and fix any areas that appeared off or too fast. While I believe some areas were successful, such as the moment when the mushroom’s arm is chopped off and everything that follows, I’m not satisfied with the scene where the cyclops is trying to grab the onions. I spent several days attempting to fix it, even isolating that particular section into another file to have more freedom with the frames. At one point, I think I lost the shape of the head, resulting in a strange jump between movements. This has made the scene quite challenging, and since I’ve already spent so much time on just the body’s movement without even touching the face, I’ve decided to leave it as it is for now and move on to other parts of the animation to ensure that another section doesn’t suffer.

 

Group Work~

 

As usual, we maintained our communication and collaboration throughout the week, exchanging advice and ideas. However, the primary focus for our group this week was preparing for the group presentation. We decided to make it a fun and lighthearted experience, using the opportunity to bond with the rest of the class. We created a funny PowerPoint presentation that was completely intended to make everyone laugh and keep them entertained as we shared our work. I had the chance to speak for three slides and thoroughly enjoyed sharing my perspective and experiences with everyone. It was a great opportunity to engage with my peers and contribute to the overall learning atmosphere, I also unexpectedly really enjoyed looking at everyone elses work as knowing what everyone’s progress was like and how it compared to my own served to ease my worries and motivate me to continue the work up until the deadline.

Week Ten Animation (Everything)

Week Ten

 

In Class~

 

 

In class, we learned various techniques to refine and tidy up lines. However, I opted to use a stabilizer with my usual textured brush because I have a strong preference for weighted lines and a slightly messy final look. Although the idea of using bezier curves was intriguing, I felt that it wouldn’t align with the aesthetic I wanted, and I would have been dissatisfied with the outcome if I had pursued that approach.

To balance out the textured and somewhat messy appearance of the linework, I made the decision to opt for a clean, cell-shaded coloring technique. I believed this would enhance the shape of the floursack and give it a polished, completed look while still capturing the essence of my own artistic style.

 

Homework~

 

 

For homework, I applied the skills I learned in class to clean up the lines in the animatic. The process took longer than expected, so I couldn’t accomplish as much as I had planned. However, considering the level of detail in my animatic, simply refining the lines brought it very close to the final animation.

I received some feedback on my animatic, which prompted me to make several changes. I removed the full walk cycle of the mushroom man and replaced it with a close-up shot to still convey the movement. Additionally, I added a subtle bounce to the mushroom’s mustache, which I believe added a lot of appeal to the character. As I continued working on the animation I made small adjustments to the timing and spacing.

 

In group~

 

This week we were primarily focus on our individual work however we still kept a constant line of communication on discord and asked eachother for feedback throughout the week to ensure we were on the right track.

Week Nine Animation (Everything)

Week Nine

In Class~

 

Adobe exercise~

[Hero walk]

 

During class, we worked with After Effects. Personally, I didn’t feel really like working with the software, though that might be due to my unfamilarity with it.  I managed to achieve an acceptable end result. While the actual process of using After Effects wasn’t overly challenging, I did face some expected confusion with the UI however Overall, I acknowledge that After Effects is an important and valuable tool, and I understand its significance in the animation process. I recognize that any struggles I had with the software were primarily due to my unfamiliarity with it rather than the software itself being inherently difficult. In fact, I was surprised to discover that After Effects was relatively easy to use after we had got some time to work with it.

 

Group Work~

 

After reviewing all the storyboards and considering concerns raised by some team members about the length of their sections, we made the decision to remove a few sections. These sections were identified based on their complexity and excessive duration, which would have exceeded the 8-second time limit and placed undue stress on those members. We ensured that the removed sections were not crucial to the overall narrative, so the story remained intact without any negative impact from these changes. This adjustment allowed the affected members to have more time to focus on the essential aspects of their sections.

Regarding my own storyboard, I didn’t receive many suggestions for changes, so I proceeded according to my original plan. I had confidence that I would find ways to enhance it during the animatic phase, knowing that there would be opportunities to refine and address any overlooked mistakes. Although I anticipated that my animatic might exceed the recommended 8-second duration, I decided to proceed as planned. I believed that every part of the animation was integral to its comprehensibility, and despite the extended length, I remained confident that I could execute the animation to a high standard.

 

Homework~

 

 

For homework, I started working on my animatic, as I had made my storyboard of krita I had a headstart which made this part much less intimidationg and made the overall workflow very smooth and simple. Initially, I focused on spacing out the frames and determining the timing of each scene. From there, I proceeded to clean up the drawings and added additional frames to depict smaller movements and enhance the overall flow.

 

 

After completing the animatic, I sought feedback from my mom to gauge its comprehensibility without the context of the script. Overall, she understood the narrative, but she pointed out a potential misinterpretation where it appeared as though the cyclops intentionally cut the mushroom’s arm, whereas it should be due to the cyclops’ inability to see through tears. To address this concern, my mom suggested adding a scene showing the cyclops closing its eyes and tears streaming down its face. Although the animatic was already longer than the intended duration, I decided to consult with my team members to gather their opinions. They agreed with my mom’s feedback and shared the same concerns.

Considering the importance of maintaining clarity and accurately portraying the cyclops’ character (as a motherly and meek figure), I made the decision to include the additional scene, even if it extended the animation by another second or so. Despite surpassing the 10-second mark, I believed it was necessary to ensure the animation’s legibility and align with the cyclops’ characterization.

After adding the close up on the cyclops face I feel it has helped with the clarity of the scene however it feels lifeless in comparison with the close up on shroom, due to this I will likely revise this scene in the future and hopefully improve it.