This assignment was my first introduction to sculpting, I had always been interested in learning to sculpt but had never given it a chance. Overall, I found sculpting quite hard to get used to and didn’t feel as though I was using the tools correctly even when following tutorials. I still enjoy seeing other sculpts […]
Month: December 2022
Posing + Uploading to Sketchfab
Now that I had everything modelled and textured it was time to add an armature. I did this by adding a single bone and then extruding it. I did this until I had one side finished. To ensure that my armature stayed in the middle of my mesh, I turned on snapping and set it […]
Texturing
After UV unwrapping, I applied a multi-res modifier to my mesh to create a normal map. By adding this modifier, I could go back into sculpt mode to create some more detail. I chose to add some detail to the hair and created some wrinkles onto the dress and apron. After I was done, I […]
Retopology
After I had finished my sculpt, I began retopologizing. To retopologize, I created a plane and sized it down, I lined it up where I wanted and then applied all transformations. I then applied a shrinkwrap and mirror modifier and ensured I had face snapping turned on. From there I simply extruded the edges along […]
Blocking a Character
As the assignment involved sculpting which many of us were not familiar with, we were told to mess about with each sculpting tool to familiarise us with what they did. We were then briefed on Remesh and Dyntopo which we would use to create detailed sculpts. Once we were familiar with the tools, we were […]
Animation Studio Reflection (YR1, Semester 1)
Through-out the time I spent on the course, I found this module quite informative and enjoyable to complete. I had previous experience with animation in a previous course but I feel as though I only began understanding things better through the exercises we completed on this module. I am overall not very happy with the […]