3D Digital Literacy – Week 5 (Helmet)

For the final task of this assignment, we were told to create a Helmet and then bring it into to Substance Painter to texture. I was excited to try out Substance Painter, however, after the last task I was feeling a little worried about how I was going to create the helmet. 

Like the last task, I kept jumping from idea to idea and was becoming frustrated at how I couldn’t get the shapes correct. I had originally planned to create an N7 helmet from Mass Effect but wasn’t sure on how to break it down. I then moved on and decided that I would try and create Gimli’s Helmet from “Lord of the Rings”. 

I had broken him down into primitive shapes; spheres, torus’ and cubes. I was still struggling with getting the shape correct but it was beginning to look similar. It was when I got to the side panels where I began struggling again. I tried all different ways to do it; cutting a plane, using a sphere like I saw in a Youtube tutorial and then just doing it manually with vertices. Despite this, I still couldn’t get the bend that I wanted. In the end, I ended up using a cylinder and moving around the vertices until I got the shape similar to the reference. I realised here that I would definitely need to research into how others had achieved this shape in their own works.

To get the UV’s correct, I used the method that we were shown in class. ( UV projection > Mark seams > Average islands scale > Pack islands). I had previously scaled down and placed the UV’s on the sword task and had decided that there was no point doing it a second time if there was a quicker and more accurate way of doing things. 

Substance Painter was fun to use but I quickly found myself getting a bit overwhelmed by all the layers, masks and folders.  When I have more time, I would like to go more in depth with my learning of the program (eg. Youtube tutorials).

 

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