Animation

This animation is done in 24fps, this creates a fluid motion.

When animating it is good to have a understanding of the 12 principles pf animation

  • Squash and stretch
  • anticipation
  • staging
  • straight ahead and pose to pose
  • follow through and overlapping action
  • slow in and slow out(ease in and ease out)
  • arcs
  • secondary action
  • timing
  • exaggeration
  • solid drawing
  •  appeal

Reflection

We have learnt a lot this term in our animation study class. We have looked at various areas and how to apply these concepts and skills to our animations.  We have looked at shape and form, perspective, tone and colour theory, character development, story board development, animatic and finally produced a rough animation. So, we have gone through the whole creative process of animation from concept to finish.  This has been educational. I have enjoyed this term a lot and have learnt many new skills which I have had the chance to develop and  I look forward to honing in the future. However,  there have been challenges too.

I particularly enjoyed the character design aspect of the college time loop.  I love getting a brief and designing different characters that fit the brief.  Drawing is something that brings me joy and I have been drawing characters since I was little.  I have learnt to further develop my drawing skills by looking at the basic shapes which make up characters when animating.  I found it helpful that you can break characters into basic shapes which makes the drawing process a little easier.  I found that this also allows me to develop more detail in my characters as I can adapt basic shapes into the form for their bodies, clothes, hair and any accessories that I may want the characters to hold.

I also enjoy the final animation process.  It is great to see characters come to life on screen and tell a story.

There are areas that I do need to develop further.  In the future I would hope to be more reflective when animating and ensure that I have used the 12 principles of animation (squash and stretch, anticipation, staging straight ahead and pose to pose, follow through and overlapping actions, slow in and slow out, arcs, secondary action, timing, exaggeration , solidi drawing and appeal) effectively in the final animation. I would make a check list and check these off when reviewing and re-edit if necessary. 

I know further work is needed  on storyboard development.  This is definitely more difficult for me as this requires language and narrative, and as I am dyslexic, is challenging.  It is much easier for me to animate when the story is given to me, but I know this needs work.

Another area that is challenging is drawing environments in perspective. We learnt about single, double and triple point perspectives, this is where there are one, two or three vanishing points to be aware of when drawing.  This is a skill that I need to further practice.

I made an error in the frame rate of the animation so in future I need to check this.  My animation was in 12fps instead of 24 or 25fps. I was able to correct this by making some frames last longer and adding in some other frames which made the animation look smoother.

I am looking forward to developing my skills further and improving on the areas I find challenging.

Environment thumbnails

For this class we are doing perspective work.

It is necessary to have a good composition in perspective work.

Perspective is the technique used for creating an illusion with three – dimensional objects on a two – dimensional surface. This three-dimensional objects are arranged to give the right impression of their height, width, depth and position in relation to each other. Good perspective creates depth and a sense of space in a scene.

For homework we had to draw 6 different perspectives of the  environment for the theme of our group project.

In this project we had a dragon and a dragon egg, at the end of the story the stolen egg will hatch. I drew some quick sketches of baby dragon designs.

Animating in Krita

 

For this class we learnt how to animate in Krita.

When animating we need to have timing and spacing in mind.

Timing is the number of drawings/frames witch translates to the speed of the animation when it’s played.

Spacing is where an object is at each frame of an animation, distance in spacing between each frames will imply an acceleration of speed, deceleration of speed or a constant level of speed in an animation.

For homework we had to animate 3 balls with different weights.

For this I did a tennis ball, golf ball and a bowling ball.  I looked up videos on YouTube to see how each of these balls would look like when they hit the floor from a height and then tried to recreate this in each of the animations.

 

 

For this class we did had to animation a jumping sandbag

We had to draw a sandbag in a couple of different poses as a quick warm up.

When animating it’s best to have a good understanding of the 12 principles of animation.

  1. squash and stretch
  2. anticipation
  3. staging
  4. straight ahead and pose to pose
  5. follow through and overlapping action
  6. slow in and slow out (ease win and ease out)
  7. arcs
  8. secondary action
  9. timing
  10. exaggeration
  11. solid drawing
  12. appeal

Secondary Actions

Secondary actions help give depth to an animation by adding realistic complexity and makes the animation look more interesting. These secondary actions are often delayed from the main animation they are use to exaggerate the main movement of the character.

When a character stops moving, pieces of clothing and their hair will continue moving until they catch up to the main body of the character.(follow the path of action). This is called follow through.

storyboards

In this class we did storyboard work.  We had to create a storyboard based on the story already given to us.

We all chose a part of the story we wanted to do. I ended up picking part 5.

The work was then to create a storyboard for our group project.

Story: She wakes up once again with a fearful look on her face. Followed by a quick montage of deaths (fallen out a window, shadow creature in mirror and hand coming out if a painting.)

 

 

Final character design

This is a mood-board I made for the different inspirations I used when creating my character designs.  The mood was Gothic and Steampunk.

Now that the theme has changed a bit to more Gothic, I did some more character designs for the main character.

The group liked the middle character design the best out of the ones I did and we decided to used it for the final character design in the animation project.

I change the hair style to braided hair loops because one the group prefered this style.  I then redrew the character design in a Tim Burton inspired art style.