Ghost model

  

When modelling the 3rd ghost for the animation short I begin with a cube which I then added a subdivide modifier.  With the modifier on I started to model the ghost shape without applying the modifier so I could control the amount of polys I ended up with. I only added the modifier when I was happy with how the model looked.

Once I had my model completed, I started fixing the UV’s. I added a checkered texture and set the coordinates to UV so I could easily see how the UV’s looked. I careful marked out each seam and unwrapped the UVs until I got the UVs how I wanted them.

When the UV’s were fully completed I exported them out into substance painter.

(I later went back and changed the roughness so the model wasn’t as shinny).

Week 5- 3D previs

During week five I have been working on the 3D previs for next’s weeks presentation.

I’m getting a feel for how the camerawork should be done in the final 30 second short as-well as the timing and animation of the ghosts.

This is my first 3D previous for camera work however, I don’t love it plus I didn’t get the timing correct.

This is my second attempt at the 3D previs which I am much happier with.

The timing still needs to be worked on but it’s much better than before.