This week we learned how to make textures with Substance Painter.
We were given an already made model with fixed UVs to texture in substance.
In substance you can paint textures directly on the model or drag the materials on the UVs.
I can add a black mask to the base material of the hammer model. This allowed me to add the material I had chosen to different parts of the model I wanted by selecting the faces of the model.
To add more depth to the model, I can now add smart masks to add a dirt texture and change the colour of the texture to red to make the hammer look like it has blood stains on it.
Once the textures were finished I then added them into Blender. To add the different textures I had to open the shader editor. This allowed me to add the metallic, roughness and normal textures as well the base colour texture. This will give the model more depth.