UV mapping and texturing

This week we learned about UV mapping and texturing models.

Instead of using flat colours when adding materials to models, we learned how to add in image texture by fixing the UVs of the models.

Once the UVs on the hammer model were fixed and looked tidy I exported the UV as a PNG and imported it into Krita. In Krita I used metal and wood textures and added them to the UV where those materials should be located on the hammer model. When the hammer texture was finish I exported it from Krita and back into Blender and the texture to the hammer model.

Leave a Reply

Your email address will not be published. Required fields are marked *