Using the above sketches I blocked out the character using the default meshes.
I found it difficult to make the eye correctly sit in the eye socket. I also found modelling the hands a challenge, but in the end I think they turned out well.
I wanted the eyes to have more depth to them so I pushed the centre vertex and added a edge loop to create this eye shape.
The eyelashes were sculpted using sphere meshes.
I had a balance issues with the weight of the character and how she should stand which I tried to fix.
To help with how the character should stand I looked at Mr Tummus from Narnia.