Raccoon and power up animations

 

I did the rough animations on proceate with my iPad as I’m not very confident in using harmony for rough animation just yet.

Before I started doing the finish version the Raccoon’s character animations, I did a couple of tests on ToonBoom harmony.

At some point in the process we had the idea to give the character hard hats, however later down the line we decided not to go with this idea. When I was happy with my rough animations, I then imported them into ToonBoom Harmony to begin the line art.

 

I did the Line art of the animation for the raccoon. I am decided not to colour at this point in time until I see how Abby’s animation looks so it will be easier to edit. Abby and I both decided to use the 2 pencil on harmony so our animation had the same line thickness.

I did some touch ups to clean up the animation, then I coloured in the frames and added some final details.

After feedback I realised I’d forgotten to add the vein on the angry animation.  It was then suggested to add in ice on to frozen animation to make it look more cold.

I was asked to do the animation for the bomb power up. I found this difficult at first and couldn’t figure out how I would go about doing this animation but after I watched a couple of YouTube videos I was able to figure out how  to do a bomb animation.

Post Production

When all of the animation was edited and complete and feedback received,  I exported all the animations images and put them in folders named for each animation.  I then uploaded them onto my google drive so I could send the link to gamers so they could put the animations in EU5 for the game.

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