Research on Art style

For this assignment we are task tp create an art style for the game we are work on with the games design course.

 

I am in a group with:

Cate Campbell

Abbi Dalzell

Malcom Nwobu

The above are all from the Animation course

Jamie Braniff

James McDowell

Robbie Logan

The above are from the Games Design course

 

Brief information  about the game.

The game is a stacker based multiplayer game. You build a tower from different blocks to try and get the highest tower to win. You can  use power ups to make things harder for your opponent.

The game’s target audience is ages 15-28.

We were given a list of Art styles to choose from for this project.

List of style options:
  • “saturday morning” friendly cartoony – Examples: Spyro the dragon, Skylanders, Sonic the Hedgehog, Mario.
  • “Wacky” animated: Cupheads, Mouse.
  • AAA realistic – Call of Duty, Battlefield, Splinter cell etc.
  • AAA exagerated realism – Doom, Gears of War, Fallout.
  • “graphic novel” inspired – Borderlands, XIII, MadWorld, Hades etc.
  • Soft fantasy – Breath of the wild, Fenix Rising, Avatar the last aribender.
  • Dark fantasy – Elden Ring, Lords of the fallen, bloodbourne, Hollow knight.
  • Epic fantasy – Lord of the rings, Skyrim, Baldurs gate.
  • Comic book inspired fantasy – Darksiders, World of warcraft, League of Legends.
  • Clean Sci-fi – Mass effect, Starfield, Destiny.

We decided to go with Saturday Morning as an art style for this game.

Two of us were to design the character and the other two were to design the backgrounds for those characters.

Abbie and I are doing the character designs. Abbi is doing the Bunny character while I am doing the Raccoon design.

Cate and Malcom are doing the backgrounds. Malcom is doing the Bunny’s background and Cate is doing the Raccoon’s background.

We each are going to design at least two blocks for the game.

I have suggested that we each design the power ups and we collectively decided the designs we liked best and finalised them but it unfortunately looks like we will have to worry about the power ups at a later date. I have done my own quick concepts of the 3 power ups we have decided on so far but I can’t see them being the final designs in the game.

 

References I used for the art style was for the Raccoon, blocks and power ups.

  • My Little Pony
  • Wacky Races
  • Winx Club
  • Bee and Puppycat
  • TMNT 1987
  • Ever After High
  • Loony Toons
  • Tessa Nelissen (@Jessali-tn)
  • raccoon
  • Tetris
  • Old coke cans
  • Eaten apples
  • Hay barrels
  • Monsters inc
  • Sonic power ups
  • Rocket Raccoon

We wanted the art style to have coloured line art as seen in shows like Winx Club, Ever After High, Bee and Puppycat and My Little pony. However these shows, excluding Bee and puppycat, are shows make for younger girls.We wanted our animations to have an art style that would appeal to all ages and target audience demographics.  To do this, I looked at other Saturday Morning art style for shows. Such as TMNT 1987, Looney Tunes and Wacky Races which are aimed at a different audiences and age demographics.

I tried my best to combined these art styles when creating the Raccoon character. I also tried to match the Bunny character to the fit together in the game. When drawing the final design I wanted to make it more expressive and mischievous in its body language. 

When doing research on art styles I came across and artist called Tessa Nelissen on Instagram. I really like how she draws animals and how she drew furon the animals fur. I ended up using Tessa Nelissen as reference for drawing fur on my Raccoon character. 

 

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