Research notes
Lip Sync
A basic open mouth can make a lot of vowel sounds. Mainly “aw, ah, eh”… the shape of the mouth can be change depending on the emotion of the character. The “oh,ah,ooh” sounds cannot be a smile shape however. Even if the character is happy. For the “la, el ,th” sounds the tongue touches your teeth of the roof of your mouth. “Duh and Juh” sounds the mouth is open with only the teeth showings. Similarly the “ch” is teeth but more puckered and going forward and stretching out. For “F and V” sounds the top teeth will touch the lower lip. Lastly, a simple closed mouth is used for “P,B,M” sounds.
The above are the notes I got from Kuzillon on YouTube.
Body mechanics
If you don’t use Holds & Settings in animation this will lead to all the movements feeling really clunky and harsh. There should be a natural fall off to every move and also natural pauses in the action.
Strong spacing is basic, but, beginner animators will mess it up by not using the spacing. Spacing is how you create good weight, snap and fluidity in animation.
In animation you should always make sure when a character moves it feels like their entire body is connected. An arm will pull the torso. The body will move and everything else drags behind it. No body part will feel completely isolated.
As humans, we naturally move in arcs. This means we have a natural flow of an arc shape to the way we move our bodies.
When looking at animations you will never see each separate action or major key pose even if there is a hold. It never feels like it’s holding for too long or that the character has stopped completely. Each action flows into the next. Just as one pose holds settles for a moment the movement takes off somewhere else.
These are the notse I got from Rusty Animator on YouTube.
Conclusion
For this assignment I initially wanted to try more 3D animations but ended up deciding to stick with 2D animations for my final animations as I understand how to do 2D better. I also find it easier to do and I feel I can get a better end result. I still find that my 3D animations are stiff and choppy. I struggle with the getting the animations to look smooth and I struggle to understand how edit animations correctly in the graph editor. I always end up making the animation look worse. In the future I want to do more 3D animation and have a better understanding of how they work, so I intend to practice in my spare time. If I were to do this again, I would like to try to do more 3D animations.
I would also try to make the movement of the character flow more smoothly, I would do more research and spend more time practicing animations. I intend to use this as a learning experience. I will look back on my older animations to see how I can improve upon them and make sure I add more body mechanics to give life to my animation so they don’t look stiff and flow better with natural movements.
I found it easiest to do the basic movements in proceate and the secondary actions like hair clothes and even doing the mouth movements in Harmony. I am still trying to get to grasps with Harmony. I do find it much easier to use this time than in the past, so that is positive, and I was able to create one animation in my own art style that didn’t look adventure time inspired.
I am starting to like animating in Harmony much more over animating in procreate. This is mainly because I can add in audio for lip sync or even just to make my animations more interesting and I find it easier to animate secondary actions on a separate layer. I like using a different brush for getting the rough animation which procreate allows you to do has it has a lot of different brushes to choose from. In the future I would like to try and see if I can import new brushes into Harmony to see if that will make doing the rough animation more enjoyable. I still need more practice using Harmony, especially when it comes to colouring my animations. I colour my animations by copy and pasting the line art layer onto a layer below, but If I find an animation error or what to change something in the animation I fine that the line art is easy enough to fix but the colour layer not so much as things get a little messy.
References