I used the above clip for references.
I used the above clip to help me clean out the topology for my character model.
For re-topology I made the colours different so I could correctly see what I was doing.
I used a plain mesh to create the dress and the ribbons around the legs with the shrink-wrap modifier. This meant I didn’t have to re-topologise the dress. I did have to re-topologise the eyelashes and the cape.
I used curves for the hair so I didn’t have to re-topologise this.
I took an image of a deer’s nose and tried to turn it into a brush to give a little bit of texture to my character’s nose. I masked out the nose and inverted the mask so I could make sure I didn’t add the brush to areas I didn’t want it.
I then created a fur brush texture for the fur on her chest.
It took me 3 tries to get the brush to work on the dress mesh in the way I wanted to look. I was trying to create a melted wax look.
I baked normal maps of the dress and her body so I could add these into substance.