Escape group project reflection

Final Outcome and Reflection of our 30 second Animated Short

For this assessment we were put into groups of 5 and were asked to create a 30 second animation short based around the theme of ‘escape’. My group consisted of Alyssa, Amy, Dara, Shane and myself.

Our first idea was to produce an animation on bath toys escaping from a bathtub. However, on reflection, we thought it might be too hard to animatd water at our current skill level.   So, after a bit more of a discussion we settled on a Haunted House Theme.  The initial story idea was “Two ghosts enter a haunted house and come face to face with a scary monster. They escape the house in fear, and it’s revealed that the monster isn’t real, instead it’s just a coat rack”.

This initial story later changed after a bit of feedback to having a 3rd ghost playing a prank on the other ghosts instead of having a monster.

Final Outcome

I feel that the final outcome of the short is a success.  Our group is happy with the overall effect of the film and character wise we equally contributed to the animation.

For the most part, we followed Dara’s 3D previs for the camera angles and the timing.

The colour palate reflects the mood of the short.  Our colours are desaturated and muted in keeping with the spooky setting.

The background music was royalty free from Bensound and I think it contributed to the spooky tone of the short along with the sound effects that we used.

I do find working in a group stressful at times but I am pleased with how we all worked together to produce the short film.

Reflection

A lot of the work this year has been in collaboration with others.  I understand that this is a skill that is necessary, but I do find, at times, group work quite stressful. This is something I will need to work on and find ways to manage stress more effectively.  This time I was working with a group of people that I know very well as we all went to tech together, with the exception of one.  This has an advantage as it is usually easier to work with friends.  However, I think going forward working with others would be a good way to make new friends.  Generally, our group did work well together but there were times when I felt stressed and frustrated while waiting for others to complete their part of the project.  On the whole, however, it was a positive experience, and we did have good fun working together.

Each of us had to draw out a storyboard for the animation project and collectively decided on which storyboard we were going to base our animation on. Once we had decided on a storyboard, we each had to animate a 3D previs of our animation short. A 3D previs is the process of visualising a scene before creating it (3D version of a storyboard). When everyone’s 3D previs was done we decided we were going to go with Dara’s previs for our animation.

After we decided what our story was going to be, each of us had to design and model a character for the animation.  Shane and Amy had a ghost each, Alyssa and Dara designed and modelled some of the objects in the Haunted House and I was tasked with designing and modelling the monster, which later on, turned into the third ghost in the short.

With that out of the way we could then focus on the 3D modelling of the room, characters and assets.

As I had the most powerful computer, everyone imported their animations into my Blender file.

I really love the challenge of 3D animation and I took time to try and improve my ghost animation with various versions until I was finally happy with my character.  It is so enjoyable to see something you have created come to life on screen.  I feel like my skills in 3D animation have really improved this year and I feel more comfortable with Blender than I did at the beginning of this year.  I am also better at fixing any issues or problems that might come about.  I definitely prefer using Blender than Maya!

My overall contribution to this short includes two character designs and two character models.  I also modelled a chair, pillow, small table, coat stand, chest and door, wall candles, windows, trees, bricks, the floor, a coffee cup and the portal.  Not to forget modelling the room and the layout of the room.  I thoroughly enjoyed this.

Out of all that I have learnt this year I have been surprised by how much I really enjoy 3D animation.  I know I have a long way to go to improve my skills, but I will happily use blender in my own free time to do 3D animations for myself.  I hope to further build on my skills as the years go on.

Overall, I have really enjoyed this project, even though it had its ups and downs.  Working collaboratively with others, although challenging, is something I know has positives and I need to learn to manage the stress that goes along with this.  For me, the hardest and most challenging aspect of this project, indeed of any project is writing the blog and compiling the reflection.  I struggle a lot with spelling and grammar and need my writing read over by someone to point out where I have made mistakes.  Then I need help to redraft the work so it flows and is cohesive and reflects what is in my head.  Getting words onto paper is a struggle.  The drawing, modelling and animating side of things is what I thrive on and thoroughly enjoy.  I have enjoyed my first year at Ulster University and look forward to further developing my drawing and animating skills in both 2D and 3D animations.

The World of Animation reflection

During this last term in university, we were asked to produce a research poster to demonstrate our understanding of the history or development of one nations/area’s animation.

Our World of Animation class has taught us a lot about different genres of animation and the differences in animation between not just the East and West but also between animation for children and animation for adults.  I think it is interesting that  animation can reach all audiences. Before this term, I was aware that animation is used for children and adults alike but did not realise that there are documentaries that are animated. I know I particularly enjoy anime and spend a lot of time watching it.  It has had a profound impact on what I choose to draw and animate, and I naturally gravitate towards Japanese animation.

Learning about sound effects, light, music and cinematography has made me realise that there is more to animation than simply drawing.  All of these elements are needed to make the film enjoyable and more interactive and engaging to the audience.  Without all the elements the film would be flat and not capture the audience.

For this latest project, designing a poster, we were in groups again.

The process of collaborative group work is both enjoyable and stressful for me.  On one hand it is nice to have others alongside you to encourage and guide and to bounce ideas off.  On the other hand, I like to have things done in advance and get very stressed out if things are not given to me on time to work with.   Unfortunately, this has been true of this assignment.  I felt I was constantly asking one member of the group for her information.  I received it two days before the poster was to be printed leaving me very little time to design the poster and putting pressure on me.  This was very stressful. On a positive note, I realise that in life, learning to cope with stress is a good thing.

For me, the drawing and the design of the poster is what I am the best at and that is what I enjoyed the most.  I am much more confident at design and drawing. I feel the final design is good and we are all happy with it.  I have a little experience in using InDesign as I have used it previously in tech, and have access to the software at home, so it was decided that I would put the design of the poster together.  A template for the poster was provided by one member of the group in sketch form.  I took her sketch and did three different variations of the poster asking for input from the others along the way.  Once they were all done, I showed the others in the group all the posters and let them choose which they felt was the best design.  The final submission being chosen.  The research and writing element of this assignment, of any assignment, is always the most difficult.  Being dyslexic has really made me unsure of what I am to write and how to get my thoughts down. I know I struggle to get down on paper what I have in my head, to formulate ideas in a cohesive way and I need a lot of help to structure and plan writing tasks.

I realise my research could be more complete.  However, as this film is the first fully Korean film there wasn’t a lot of information to find.  I know I tend to compensate by taking on more of the production/animation side of projects to make up for my writing skills.  This maybe doesn’t share the group’s workload equally, but I think it is better to play to everyone’s strengths.  I do have access to tutors, but it is very difficult to approach a stranger to ask for help when I do not know them and they do not know the subject.  I have good home support and should access advice and support there before I get to the overwhelmed and anxious state.

To summarise, I have enjoyed learning about Korean animation. I thought the film was good.  I particularly thrive when drawing, designing and animating.   Working with others presents challenges but on the whole is a positive. My biggest area for improvement is recording my research and then writing up the reflections.

After Effects

I decided to draw a title card for our group project animation. We came up with a couple of name choices for our animation and in the end we went with Fright in the Night.

Amy and Alyssa came over to my house and animated their characters here with me.  I sent Shane and Dara a copy of the blender file to animate their characters.  Once they had done their animation, they sent it back to me.  So, once I had all the characters I appended the characters into my original blender file.  I did a quick render test to see how it looked and got everyone’s input before I did a final render.

 

With the animations rendered out, I then started to put it together in After Effects.  We wanted a close up shot of the possessed object’s reactions so we decided to do a split screen of the characters. This way we can have both characters in the shot and see them clearly.

When I came to add in sound, I asked the others to send me audio files that they wanted in the final animation.  I then imported them into the After Effects file.

I did a couple of rendered out mp4 videos before we settled on one we all liked.

After the animation I in put credits to show who modelled and animated the different characters.

Portfolio

My final Storyboard

Final Monster Design

Monster model

Final Ghost Design

Ghost Model

Objects

Painting frames (Drawings by Alyssa)

Chair, pillow and table

Coat stand

Chest and Door

Wall candles

Windows

Trees

Wall bricks

Flooring

Portal animation

Coffee spill

Test animations

3D Previs

Animation before Feedback

Final animation

 

Korean Animation research poster

My Group for the research poster was on Korean animation. My team included Amy, Alyssa, Shane and me. We decided to focus our research on the Korean animated film Red shoes and the seven Dwarfs.

We each took different aspects of the film to make research notes on.  Amy researched  the production and the distribution companies. Alyssa researched the budget, profit, and marketing of the film. Shane was to research the controversy that surrounded the film.

My Research notes were on the behind the scenes of the film.

Red shoe and the seven Dwarfs was produced by sides and which a production team of over 200 people, this film was the first 3D animated feature film to be created entirely by Korean animators and to be released in cinema world wide.

Screenplay and direction of the film was done by Director Sung Ho Hong.  The Animation director and character designer was Jin Kim who has worked on films like Moana, Frozen, Tangled and Big Hero 6 as well was many other projects over his 20 year career at Disney.

Writing credits go to

WoongSub Ahn(original story)

Sung-ho Hong(written by) (as SungHo Hong)

WooChul Jung (original story)

ChangWon Kim (original story)

Woo-seok Yang (original story)

Red shoe and the seven Dwarfs took 10 years to produce from synopsis to the end film.  It was released in South Korea in July 2019.   This was the first all Korean animation production from start to finish and as a result Locus Corporation often ran into technical difficulties as this was their first time doing things. They had to learn and fix mistakes along the way.  Doing things for the first time always is difficult.  It takes time and requires a lot of hard work. One wrongly drawn line can cause a lot of problems for someone else down the line so also matching voice dubbing to English was a challenge.  So, it did take a long time to produce.

Having to compete with well-established global studios makes the production environment in Korean difficult but since the release of this film, Locus Corporation are hopeful that all Korean animation will be ongoing.

Red Shoes and the Seven dwarfs was released world wide over the next two years either in theatres or online. It was released in the UK on the internet on 22nd June 2020 under the name Snow White and the Red Shoes.

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Red Shoes and the Seven Dwarfs production and companies are:

  • Locus Creative studios (Locus corporation)
  • Warner Bros
  • Sidus Pictures
  • Next Entertainment World

We got together to design a poster to reflect our research.  Alyssa drew out a design plan/idea for the poster and gave it to me. (See Below)

I tried my best to stay loyal to the final design however, aour final poster design we settled on was a little different.

We though by doing this we could have each of our character have two speech bubbles talking about each of research notes.  We identified whose notes were who’s by making each a different colour.  Amy had a yellow speech bubble, Alyssa blue, Shane is lilac and I was red.

As Webtoon is very popular in Korea, we originally had the idea to make the poster look like a Webtoon.  However, in the end this is not what we achieved but it is in a comic style.

Once I received all the information from the other collaborators, I had the task of designing the poster.  Alyssa had a lot of input into the design and sent sketches of how she thought the poster should look.

Using InDesign, I assembled the poster trying to use the template provided by Alyssa.  I designed three versions of the poster and sent them to the others and the final poster presented is the one that everyone agreed was the best.

   

We had 3 poster designs to choose from but in the end we decided to go with there 3rd one.

Feedback

The feedback we got after our presentation was to change the lighting so it was brighter.  It was also suggested that we fix the timing and make it clear that the ghosts have possessed the objects. Another suggestion was to add more sound effects to make it more obvious why the ghosts are scared.

week-4 3D Previs

For week four we did some camera exercises.

Once I did the camera work exercise, I then did the 3D previs exercise.

For this camera work exercise we learned how to switch camera views in an animation by using command B. Using the command B with different cameras I can switch between views to show the animation from different angles.

week 2- 3D Animation

For week two we did some 3D animation exercises.

 

The first exercise we did was a ball bouncing using squash and stretch.

For the second animation exercise we had to animate a pendulum with follow though.

When animating the pendulum I can set it to individual origin.

With this last exercise I used both squash and stretch and follow though.

 

 

Animation test

Once I’d had modelled the 3rd ghost and had textured it I then added some bones to do a test animation to get a feel for how the character should move. (The rig is only a temporary rig as we are going to learn how to do some more rigging in Thursdays class)

With a newly rigged model I did some more character animation tests.

Additional animation

Portal Animation

At some point it was mentioned that the ghosts should come into the room through a portal. I decided to research how to make a portal animation in blender.

I did a test animation to see how the ghost coming through the would look like.

 

Coffee cup animation

I thought I would be a cool idea if we had a coffee cup spill over when one of the Ghosts leaves the object,

so I modelled a coffee cup and animated it being knocked over.

I watched a YouTube video on fluid sim in blender to have the coffee spill out of the cup once it’s knocked over.

Video reference:

Split screen animation test done on After Effects