200 reflection

I prefer to sculpt than to model in Blender. I enjoyed designing and sculpting the Character model. I found sculpting difficult but got the hang of it after watching YouTube Videos. I now have a better understanding of UV’s.  It was easier to group the objects instead of having all the model in one UV. This is because the main body of my character took up a lot of the space. This made it easier to bake the normal maps with the multires modifier. I do need to work on my UV skills in the future.  I have a good understanding of the texturing process, but, again, further work is needed. I found creating the armature for the model pretty straightforward and I’d no issue with parenting the model with automated weights.  I did have an issue with the wings warping with the movement of the arms and head.  This was fixed by adding in extra bones to the wings. I’d a problem with the top two teeth which I could not fix. No matter what I did, I could not get them to move along with the head even if I joined them to the body of the model. 

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