For an object I decided to do a mirror.

This is the mirror design I came up with, I didn’t want it to be a simple design however, I didn’t want to over complicate the design and make it to difficult to model.

When modelling this I made sure not subdivide and have a low poly model. I then will add the mulitres modifier and create a normal map
I made a low poly model so I don’t need to retopologise the model. This will also make fixing the UV’s easier.
I used a curve to create the vine that raps around the mirror. I used a curve then gave it thickness and converted it to a mesh so I can add UV and texture to it.
Normal map of the mirror:


This is what the model ended up looking like after the normal map was applied to the texture.

Now that the model is finished, I can now import the model and normal map into substance and add in texture.
Just as with the character model, I used the jade smart materiel as a base for the texture. However, this time, I added a wood texture over the top of the mirror texture to give it a wooden jaded look.

I imported the textures into blender adding them to the model.