character UV’s

Now that the character has been retopologised, I need it to edit the model’s UV’s for the normal map and textures.

I added a checkered texture to the character model so I can clearly see how the UV’s look and if they are even.

When marking the seams for the UV’s to unwrap, I mark out the places where joints would fold and when I came to marking out seams in the face, I marked out seams around the horns, ears and had a seam down the back of the head.

I experimented with marking out other seams to get the checkered pattern on the face even.

I did this with the rest of the model, trying to make the checkered pattern as even as possible.

This is the fix UV’s on the body.

I originally had all the UV’s in one material but changed this later on by putting them in different groups. This made things easier to create the normal map and add textures.

 

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