Animating in Krita

 

For this class we learnt how to animate in Krita.

When animating we need to have timing and spacing in mind.

Timing is the number of drawings/frames witch translates to the speed of the animation when it’s played.

Spacing is where an object is at each frame of an animation, distance in spacing between each frames will imply an acceleration of speed, deceleration of speed or a constant level of speed in an animation.

For homework we had to animate 3 balls with different weights.

For this I did a tennis ball, golf ball and a bowling ball.  I looked up videos on YouTube to see how each of these balls would look like when they hit the floor from a height and then tried to recreate this in each of the animations.

 

 

For this class we did had to animation a jumping sandbag

We had to draw a sandbag in a couple of different poses as a quick warm up.

When animating it’s best to have a good understanding of the 12 principles of animation.

  1. squash and stretch
  2. anticipation
  3. staging
  4. straight ahead and pose to pose
  5. follow through and overlapping action
  6. slow in and slow out (ease win and ease out)
  7. arcs
  8. secondary action
  9. timing
  10. exaggeration
  11. solid drawing
  12. appeal

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