Character model (test)

Once the model was finished I decided to render out turn tables, one of the full model and a close up of the character’s face.

I added in some substance painter texture to the model and added an armature onto the model. However for me to do this I had to add the decimate modifier to lower the face count which allowed me to parent the model to to bones with automatic weights. Once I had that done, I went into pose mode and change her pose slightly.

I rendered out another turn table.

Then I tested out a every rough quick animation.

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