Helmet

  

Using a plane mesh and a mirror modifier I modelled out the shape of the Ironman mask making sure to follow the reference image as close as possible. I had to make sure the model followed the front reference as well as the side reference.

 

Once the Ironman helmet was finish I exported the file as a FBX file and imported it into substance to add in textures.

When I was finished with texturing in Substance, I exported the texture back into Blender which I then added to the Ironman model.

Reference image