storyboards

In this class we did storyboard work.  We had to create a storyboard based on the story already given to us.

We all chose a part of the story we wanted to do. I ended up picking part 5.

The work was then to create a storyboard for our group project.

Story: She wakes up once again with a fearful look on her face. Followed by a quick montage of deaths (fallen out a window, shadow creature in mirror and hand coming out if a painting.)

 

 

Final character design

This is a mood-board I made for the different inspirations I used when creating my character designs.  The mood was Gothic and Steampunk.

Now that the theme has changed a bit to more Gothic, I did some more character designs for the main character.

The group liked the middle character design the best out of the ones I did and we decided to used it for the final character design in the animation project.

I change the hair style to braided hair loops because one the group prefered this style.  I then redrew the character design in a Tim Burton inspired art style.

Reflection

I have two years experience of 3D modelling and a bit of experience with 3D animation in Maya after completing a BTEC in Animation and Visual Effects from Newtownabbey Regional College. 

I found it a little daunting at first to switch from Maya to Blender as so many of the shortcuts were different,  but now I am getting used to it.

I have learnt so much this term.  I have learnt to model, add textures and colour, change shapes and animate in Blender.

When it comes to making the textures in Substance painter, I found that part easy to do. I found using Substance fun, adding the diverse types of texture to a model, and adding the little details like dirt, scratches, burn marks and broken glass adds a lot more to the models. 

As animating in Blender is a little bit different than Maya, I have found that setting keyframes is different in each of the 3D software. I find animating in Blender to be a lot quicker to add keyframes than Maya. 

I am enjoying the course so far.  It is good to be able to blog as I go and look back on what has been achieved.

Sword

To create the shape of the blade I used a plane mesh and the knife tool. Using the reference image as guide lines I cut out the blade shape. Once I had the shape I added a solidify modifier to give the blade some thickness. I also did this to model the base shape of the sword. However, this time I selected the top and bottom face of the model and inserting the faces, now selecting the inserted face I extruded the faec Ito the model.

Using the information I learned when UVing the hammer model I fixed and tidied up the model’s UVs to export it and create a texture. This time instead of using krita I used my iPad and procreate to made the UV texture. Once I had made the texture I than imported it into blender and added it as material.

Reference image

Milkshake

The cup is made out of two different meshes. Using the extrude tool I shaped the meshes to made the shape of the cup. To made the model of the liquid I added an edge loop to the inside of the cup model and selected the inside faces of the cup and shifted ‘d’ to duplicate the faces and then separated the new model from the cup. Now I can extrude and scale in the top faces of the liquid model and merge the final face to the centre point.

Adding two edge loops to the outside of the cup I then selected the area and duplicated it by using shift ‘d’ and once again separating it from the cup model. Afterwards I added a solidify modifier to the mesh.

I used a curve to make the straw of the model. Reshaping the curve to the shape I wanted. I then changed the curve into a mesh which allowed me add thickness to the straw.

By turning down the metallic settings and changing the blend mode to alpha bend I can make the material for the cup look like it’s plastic and see though.

Substance Painter (week 5)

This week we learned how to make textures with Substance Painter.

We were given an already made model with fixed UVs to texture in substance.

In substance you can paint textures directly on the model or drag the materials on the UVs.

I can add a black mask to the base material of the hammer model. This allowed me to add the material I had chosen to different parts of the model I wanted by selecting the faces of the model.

To add more depth to the model, I can now add smart masks to add a dirt texture and change the colour of the texture to red to make the hammer look like it has blood stains on it.

Once the textures were finished I then added them into Blender.   To add the different textures I had to open the shader editor. This allowed me to add the metallic, roughness and normal textures  as well the base colour texture. This will give the model more depth.

Character design (Shapes)

This class we had to create characters with random shapes.

Shape can help define characters and personalities.

mood-board:

It is helpful to study other character designs from media when creating a character of your own.  This helps to give inspiration and helps with the shaping.  I am creating a witch character, so,  I researched other witch character e.g characters from little witch academia and wandering witch the journey of Elaina. Furthermore, it is good to create a design that will appeal the target audience.

I did some quick character designs for group 4 concept of the college time-loop. The theme is steampunk and witches, so I made design based on one a character designed by someone originally from this group.

 

When picking colours is best to keep it very simple.  It is best to have three base colours and one contrasting tone. These colours shouldn’t be jarring.