Sculpting my Character

After I had blocked out my character’s design, I began the sculpting process, I found this aspect of the design process to be quite fun as it allowed me to be a bit more creative with my thought process compared to the usual mechanical process of blocking out and modelling a character. The one aspect that I had difficulty with was the remesh of my character. Initially, I had combined all assets together at first but i found that the remesh fused Reggi’s jacket with his legs and so I had to sculpt all of the assets individually in order to rectify this issue.

 

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