Character texturing In Substance Painter

Once Reggi’s character model was unwrapped and baked, I then textured Reggi in Substance painter. This process was relatively simple by using a set of textures and masks which was a quick process with positive results throughout the only real difficulty I had was with Reggi’s baton which had to have some seams reworked as the texture masks would not line up in some places but after applying seams where they were required and re-baking the Normal maps and AO maps this problem was rectified easily.

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