When I completed the Texturing process in substance painter, I baked all the textures and exported them before transferring the files into blender to begin the rigging and posing process. This was by far the most enjoyable aspect of the process because I finally could see my character come to life and I was able to Pose my character. the armature was repetitively simple and I was able to create it and parent it to my character model quite quickly, the posing process was quite easy, I was able to get my character into a pose that is reminiscent of one of Reggi’s initial sketches which I had created during the early development of Reggi’s design process. the only aspect I had difficulty with was the draping sections of Reggi’s Jacket would shrink slightly with certain arm rotations but this was easily fixed with the grab tools in the sculpting options. The results are presented below.



