Character Re-topology Process

Once the sculpting process was complete, I began to retopologise Reggi’s model. This was easily my least favored task of this assignment as it was not only time consuming but also quite tedious. like with the sculpting process, each asset was individually remodeled to reduce difficulties like what I encountered in the sculpting process. looking back on this aspect of my process, I believe that the polygon-count was way too much but i found it was the only way to preserve the newly sculpted features without losing it.

Leave a Reply

Your email address will not be published. Required fields are marked *