This post will mark the end of my work on the 2nd coursework component of my 3D Digital Literacy module.
I found this module to be rather interesting for the most part, the designing of my character and the process of getting to a character design I was Happy with as well as deciding what kind of role he could play in the likes of Hotel Transylvania, that aspect was probably the highlight of this component, but this is by far the most difficult coursework component I have done far as I have had no prior experience with the likes of sculpting, rigging and texturing characters as well as considering the topology of a model, I found these aspects hard to grasp but I tried implementing the experience I had received from my previous coursework component as best I could while trying to take on the new methodology of the sculpting tools that Blender contains along with the tools for re topology and multi-res texturing mechanics.
Despite my difficulties with this coursework component, I did find helpful in teaching me the fundamentals of sculpting and creating 3D characters and I do aim to improve my practices with later attempts at modelling as well as continuous practicing and experimenting.
Overall I believe There is quite a bit of room for improvement and I do intend to perform more practices in blender to better understand how to correctly create character designs and primarily focus on the topology of models as I feel it is the aspect of this coursework I struggled with the most.
This post will now display the stages of my character Reggi’s design process.

















