We started this second year, in my opinion, in a really enjoyable way, by creating a character that we loved, and that excited me to start thinking about how I would launch my character’s initial phases. I didn’t encounter any issues in the beginning of the project; perhaps it was because it was a little […]
Category: Character Creation
Substance 3D Painter & Armature:
UV Mapping & 3D Painter: After I’d finished the UV Mapping part, I started to organise myself to send it to the Substance Painter. When it came to sculpting and modelling, I didn’t have much difficulty and it took a long time, but when it came to the UV and texture part, I had a […]
Landscape Environment (Amazon Rainforest) :
In order to create the Environment part, I used the story of my character as a basis for inspiration, which was created with the inspiration of an aquatic plant in the ‘Amazon’, so the place where my character would be would be in the Amazon with various branches, plants, flowers and other elements that would […]
Modeling Accessories:
Crown: In the beginning, I already had an outline of how I was going to start preparing the accessories. To begin with I had a lot of problems, one of which was the delay in preparing the shapes of the objects, so I decided to start modelling the elements that were going to be part […]
Brush Part & Problems Brush :
Intro: For the part of working with the brushes I did some research and watched some tutorials where they would help me IMPROVE specific details. To begin with, I looked for details that would help me with the visual side of my character, so I looked for textural details that would look good on my […]
Unreal Engine & UV mapping:
Intro Unreal Editor: In week 8 we had an introduction to how to use the epic process (Unreal Editor) where we had some explanations in class. This process took a while to load so I wasn’t able to do much in class, but on my home computer I was able to understand how to use […]
Hair Sculpting
Exercise: When it came to the hair, I had to start studying and understanding how I was going to do the hair, I had to do some research and understand a bit more about what style I would like to do. To begin with, we had to practice with some exercises in Blender where I […]
Character Retopologize
Intro Retopology and Poly Editing: In class we did some exercises to remember how to use retopology. Particularly in this part of a retopology I had a lot of difficulty in the area of the eyes, nose and mouth to connect circular shapes around the eye, nose, mouth and to join with the continuation of […]
Anatomy, Blocking & Sculpt:
Anatomy: At the beginning of the class we had some explanations about Anatomy and sculpt, in this process I also did a little research to help me so I found some video tutorials that were a great help! With the anatomy part I had a lot of doubts about the parts of identifying each […]
Research Character, References & Development :
Ideas Characters: To start the first character ideas, I did some research into stories and also folk tales that were often told in my childhood. In my ideas I had two character ideas where each one had a little story behind it! They served as inspiration. The first character idea was to make a character […]