When I started this second semester I was a bit more prepared. My equipment arrived so I didn’t have to use the school’s computers, I’m becoming adjusted to my new environment and I’m getting a bit knowledgeable at using Blender. As a result, I wasn’t as stressed out as I was when I started Uni….Continue Reading Intro into 3D Character Development
Week 9 – 11
Week 9 – Retopology During this week we learned how to retopogise our sculpted models so we can eventually UV map it and add textures. I practiced this by using a model provided by our tutor and practiced retopologing on the model. Although unfinished, it did taught me the basics on what to do. …Continue Reading Week 9 – 11
Hotel Transylvania Model

Blocking out the body: Sculpting my character model: Retopologing my character: UV Mapping progress: Making textures for my model in Adobe Substance Painter: Making a scythe and textures in Adobe Substance Painter: Posing my model: Uploading my model into “Sketchfab” and setting up the lighting: …Continue Reading Hotel Transylvania Model
Week 7 – Intro into Sculpting
Today we learned how to sculpt smoother models using Blender. Our tutor told us to experiment using the sculpt to in Blender it took a while for me to get used to it, mainly because I couldn’t tell what I was doing but I was able to fix this by going to the sculpting section…Continue Reading Week 7 – Intro into Sculpting
Week 8 – Blocking out character models

Classwork Task Our lecture taught us how to block out a character model for us to then sculpt. With some help from my tutor, was able able to make myself a model and sculpt it. Although unfinished, it did provided me the basics on how to block out a model and sculpt with it. …Continue Reading Week 8 – Blocking out character models
Week 7 – Assignment 2 (Research into Genndy Tartakovsky)

Genndy Tartakovsky Genndy Tartakovsky is a Russian-born American animator, director, producer, screenwriter, storyboard artist and artist. His interest in comic books and animation led him to study animation at CalArts in Los Angeles. While there, he produced two student films, one of which became the basis of one of his future Cartoon Network series, “Dexter’s…Continue Reading Week 7 – Assignment 2 (Research into Genndy Tartakovsky)
Intro to 3D Modelling and Texturing Fundamentals – Self-reflection
At the start of the year, my experience with 3D modelling and texturing were non-existent. The only experience I have with animation programs was Adobe Animate so it look a while for me to use Blender. Most of my learning experience on how to use Blender came from the classwork and homework tutorial videos on…Continue Reading Intro to 3D Modelling and Texturing Fundamentals – Self-reflection
Portfolio
Blender Test Model/Table and Chair Snowman Model Skateboard Model Tie-Fighter Model Milkshake Model Zubat Model Dice, Coke Can, and Hammer Model Sword Model Warhammer Model Crusader Helmet Model…Continue Reading Portfolio
Week 5 – Using Adobe Substance Painter

Class Workshop Task The class workshop task for this week was to apply textures into a hammer using Adobe Substance 3D Painter. By following the tutorial videos, I was able to create textures in Substance Painter by dragging “materials” into the base-colour and changing their properties such as colour, rotation, tiling, and offset. Adding fill…Continue Reading Week 5 – Using Adobe Substance Painter
Week 1 – Using Blender for the first time

Class Workshop Task The lecture this week was about using blender , a 3d software program used to make 3d models, for the first time. The class workshop task involved us making a model a chair and table of our own design in Blender, with the option of adding extra details like plates or a…Continue Reading Week 1 – Using Blender for the first time