Category: 3D Digital Literacy

Week 9 – 11

Week 9 – Retopology During this week we learned how to retopogise our sculpted models so we can eventually UV map it and add textures. I practiced this by using a model provided by our tutor and practiced retopologing on the model. Although unfinished, it did taught me the basics on what to do.  …Continue Reading Week 9 – 11

Hotel Transylvania Model

Blocking out the body:   Sculpting my character model:   Retopologing my character:   UV Mapping progress:   Making textures for my model in Adobe Substance Painter:   Making a scythe and textures in Adobe Substance Painter:   Posing my model:   Uploading my model into “Sketchfab” and setting up the lighting:  …Continue Reading Hotel Transylvania Model

Week 7 – Assignment 2 (Research into Genndy Tartakovsky)

Genndy Tartakovsky Genndy Tartakovsky is a Russian-born American animator, director, producer, screenwriter, storyboard artist and artist. His interest in comic books and animation led him to study animation at CalArts in Los Angeles. While there, he produced two student films, one of which became the basis of one of his future Cartoon Network series, “Dexter’s…Continue Reading Week 7 – Assignment 2 (Research into Genndy Tartakovsky)

Intro to 3D Modelling and Texturing Fundamentals – Self-reflection

At the start of the year, my experience with 3D modelling and texturing were non-existent. The only experience I have with animation programs was Adobe Animate so it look a while for me to use Blender. Most of my learning experience on how to use Blender came from the classwork and homework tutorial videos on…Continue Reading Intro to 3D Modelling and Texturing Fundamentals – Self-reflection

Portfolio

Blender Test Model/Table and Chair   Snowman Model   Skateboard Model   Tie-Fighter Model   Milkshake Model   Zubat Model   Dice, Coke Can, and Hammer Model   Sword Model   Warhammer Model   Crusader Helmet Model…Continue Reading Portfolio

Week 5 – Using Adobe Substance Painter

Class Workshop Task The class workshop task for this week was to apply textures into a hammer using Adobe Substance 3D Painter. By following the tutorial videos, I was able to create textures in Substance Painter by dragging “materials” into the base-colour and changing their properties such as colour, rotation, tiling, and offset. Adding fill…Continue Reading Week 5 – Using Adobe Substance Painter