Week 3 Sculpting

This week we learned about blocking out our model for our character and then redefining it. There are 6 stages in the process, with us currently doing stage 1 and 2.

Blocking out the animal:

 

Blocking out my model:

 

Sculpting the model:

 

Had issues with the feet. Had to remesh it and add cylinders in order to create toes.

 

Thought of remaking the model as I felt that the wingspan was to small and the tail looked too chunky.

 

Decided against it and reworked the model to have a bigger wingspan using the move tool in sculpt mode.

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