This week we learned about blocking out our model for our character and then redefining it. There are 6 stages in the process, with us currently doing stage 1 and 2.
Blocking out the animal:
Blocking out my model:
Sculpting the model:
Had issues with the feet. Had to remesh it and add cylinders in order to create toes.
Thought of remaking the model as I felt that the wingspan was to small and the tail looked too chunky.
Decided against it and reworked the model to have a bigger wingspan using the move tool in sculpt mode.