Week 10
In this week’s class we used an example mesh of an elephant to follow along in using the multiresolution modifier and sculpting to add detail into a custom normal map that could be used in Substance.
Although I didn’t get as far as baking and importing to substance, I found adding detail okay as it was my first time using a drawing tablet in Blender. which took a while to figure out. I mostly used the clay strip tool which I think turned out alright.
This week I made a lot of progress with my model as I finished modelling both my character and prop.
I’m really happy with how closely my model resembles my reference as I expected this aspect to be more challenging. The only part I found particularly challenging and tedious was joining my parts together while avoiding creating N-gons. I realised after my feedback for the previous assignment that previously I hadn’t checked thoroughly for N-gons so I made sure to be careful this time, though I had to resort to using quite a lot of triangles. My prop was very straightforward as I was able to make the model in about half an hour so hopefully I now have plenty of time to focus on texturing.
While I was adding the smaller, final details to my character I started to think about what details might be better left to Substance. I watched a few videos about using substance for hand painted textures as I had only really used the polygon fill so far.
This was my favourite video I found as it was the most succinct as clearly demonstrating the process of creating the style of texturing I wanted to achieve. Although more flat and painterly than the style of Hotel Transylvania, I would like to also take inspiration from Tartakovsky’s 2D shows such as Primal and Samurai Jack.