Material/UV Optimisation – Week 4

This week in class Rachel gave us a lecture on Material/UV Optimisation. I was a bit confused starting up but I followed along. I started with making a plank of wood, pretty simple but she was showing effective ways of saving time when modelling. Instead of sculpting and including the steps of retopology I usedContinue reading Material/UV Optimisation – Week 4

Facial Animation lip Sync and face – Week 10 & 11

This week in class I learnt a LOT about facial animation. Alec put up files to download which included a rain rig with preloaded assets of face animations, an audio clip from Parks and Recreation and slides that had reference mouth shapes. I watched the tutorial on how to add the audio file in, IContinue reading Facial Animation lip Sync and face – Week 10 & 11

Retopology, Poly Editing, & Customising Brushes – Week 4

This week I went back to basics in class, retopology. The worst part of 3D animation which every animator can agree on. I actually did need this class though, I struggled with reto a lot last year and was glad I could relearn some vital points. With the example above, I was given a meshContinue reading Retopology, Poly Editing, & Customising Brushes – Week 4