Lighting + post process Volumes – Week 11

Lighting plays a massive role in the creation of an environment in Unreal Engine, it’s how I went from this: to this: To get the sun to shine light that I added fog but it still didn’t look 100% the way I wanted it to. I watched the class recordings about lighting but researched aContinue reading Lighting + post process Volumes – Week 11

Networking, UE and post-production – Week 10

This week in class a guest lecturer Becca came in to give a talk about networking.  Having Becca come in to talk was really helpful, she explained the importance of networking and getting to know more people in the industry. This really set in stone how important it is to make connections, she talked aboutContinue reading Networking, UE and post-production – Week 10

Facial Animation lip Sync and face – Week 10 & 11

This week in class I learnt a LOT about facial animation. Alec put up files to download which included a rain rig with preloaded assets of face animations, an audio clip from Parks and Recreation and slides that had reference mouth shapes. I watched the tutorial on how to add the audio file in, IContinue reading Facial Animation lip Sync and face – Week 10 & 11

Body Mechanics Animation Weight Lift – Week 7

This week we jumped right back into work. The next assignment was explained and the criteria were set out. I definitely am a little panicked about this one. There is a lot about animation that I struggle with and fluidity is definitely one of them. Today in the morning class Alec walked us through blockingContinue reading Body Mechanics Animation Weight Lift – Week 7