Lighting + post process Volumes – Week 11

Lighting plays a massive role in the creation of an environment in Unreal Engine, it’s how I went from this: to this: To get the sun to shine light that I added fog but it still didn’t look 100% the way I wanted it to. I watched the class recordings about lighting but researched aContinue reading Lighting + post process Volumes – Week 11

Networking, UE and post-production – Week 10

This week in class a guest lecturer Becca came in to give a talk about networking.  Having Becca come in to talk was really helpful, she explained the importance of networking and getting to know more people in the industry. This really set in stone how important it is to make connections, she talked aboutContinue reading Networking, UE and post-production – Week 10

Retopology, Poly Editing, & Customising Brushes – Week 4

This week I went back to basics in class, retopology. The worst part of 3D animation which every animator can agree on. I actually did need this class though, I struggled with reto a lot last year and was glad I could relearn some vital points. With the example above, I was given a meshContinue reading Retopology, Poly Editing, & Customising Brushes – Week 4