CV Inspirations
My CV
My original draft was too plain and didnt read comfortable, I changed text allignment adjusting font after some feedback
Cover Email Research
I researched the artstyle, engine and themes that trend within Billy Goat Entertainments’ games, finding that they developed in Unity for their previously released titles, all of their games are heavily exagerated comedic games with a stylised artstyle. They aim to bring simple enjoyment to their players.
Cover Email
Cover letter bullet points
Relevant skills
2D Concepting
Character Modeling
Modeling Modular Environment Kit intended for game design
Texturing Using substance painter and photoshop
Topology
UnWrapping
Unreal Engine Node use for effects such as smoke, complex shaders, fog
I am very interested in working with games, and follow a lot of game development and would love to work on an interesting project
Artstation link
https://www.artstation.com/avact
Refined Cover Email, I realised I needed to write more and target the studio more
To whom it may concern at Billy Goat Entertainment, I am Eoin Bourke a second year animation student looking for placement, I have always enjoyed games and would love to help create. I particularly like working in a stylised style like ‘Parcel Corps’ which I admire from your recent releases, and enjoy working in. I feel I have the relevant skills to work with you My key skills being
-2D Concepting and 3D blocking
– Character Modeling
-Modeling Modular Environment Kits intended for game design
-Texturing Using substance painter and photoshop
-Topology
-UnWrapping
-Basic Unity skills and use
Core Softwares throughout my development pipeline I’ve used while working alone and with games design course
– Pure ref, I will gather references to help decide on theme and style then work on my concept work after I create reference board to work from while modeling
-Procreate, I will create my concepts to use as reference, refine style for the project and work from
-Blender, I will block out using poly modeling to test how strong the design is then refine with sculpting and retopology, as well as any rigging and animating any effects
-Substance Painter, Primarily where I do my texturing and baking
-Photoshop, Any texture map tweaks or final render edits
-Unreal engine, Visual effects, scene set up, creating real time effects and complex shaders.
I also feel I’m a strong communicator and work a lot in teambuilding from my work experience where most areas required strong communication in group work, tutoring, Campus Ambassador and working projects within my Animation course.
I hope this letter finds you well, thank you for your consideration.
Email: Eoinbourke@gmail.com
Artstation Portfolio https://www.artstation.com/avact
Showreel Inspirations, I just noted down things I wanted to take from each showreel I found online
-Relaxing music, stills and camera pans to show off models as well as animations entering wireframes.
-Upbeat editing cutting back and forth between work while staying fairly short
– Display of programs used, model colour palletes textured and basic renders shown
My Showreel